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Smoothness slider missing, how to re-enable or is it even possible or hello? #551

Answered by atteneder
recore67 asked this question in Q&A
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Hi,

glTF materials/shaders have a roughness property, which controls the same physical property as smoothness does on other shaders. It's just the inverse (mathematically roughness = 1-smoothness).

For even greater control of the specularity of a material, there's also the glTF extension KHR_materials_specular, which is not yet supported (see #208).

hth

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