Exporting the glb from unity has bad lighting #629
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PaulYoSwek
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I'm exporting a dynamically created object from my unity scene.
But in the created .glb file the object looks nothing like in the scene, the lighting is way of.
my code:
Unity scene looks like:
and the .glb file looks like:
The reason why the red bricks are white is because I was trying a shader given by this glb plugin shown in image below
Thought that might fix the weird lighting but no.
Anyone has any idea what I'm missing?
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