Specify desired material on .glb Import (at runtime) #674
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The way glTFast works is it pre-selects the required shader based on the glTF material's features and creates a new material. Users can inject their own logic by providing an implementation of hth |
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As the title says, this is maybe super obvious but I'm just missing it : how can I specify which material should be used when importing a .glb file at runtime ? Is there an easy way of doing this ?
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