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Runtime Export #259

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atteneder opened this issue Oct 25, 2021 · 6 comments
Closed

Runtime Export #259

atteneder opened this issue Oct 25, 2021 · 6 comments
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enhancement New feature or request export Export of glTF files

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@atteneder
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Make comprehensive export available at runtime.

The lack of access to source assets (especially meshes and texture) makes runtime export somewhat harder.

Also there's an increased priority on performance and frame rate stability.

@atteneder atteneder added the enhancement New feature or request label Oct 25, 2021
@hybridherbst
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Please don't forget runtime animation export :)

USD for Unity solves that in a pretty elegant way via a Timeline Recorder track + clip setup. (but they're lacking editor-time animation clip export, so not quite perfect either).

In an ideal world there would be:

  • edit-time animation clip and timeline export
  • and runtime timeline export (no animation clip access here)

@dev9spatial
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Please don't forget runtime animation export :)

USD for Unity solves that in a pretty elegant way via a Timeline Recorder track + clip setup. (but they're lacking editor-time animation clip export, so not quite perfect either).

In an ideal world there would be:

  • edit-time animation clip and timeline export
  • and runtime timeline export (no animation clip access here)

@hybridherbst
Is there a repo you know of for runtime USD export?

@hybridherbst
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The official (but still preview) USD Unity Package can do that (at least it could when I last tested it), since it's using the PlayableGraph API:
https://docs.unity3d.com/Manual/com.unity.formats.usd.html

@atteneder atteneder added the export Export of glTF files label Dec 1, 2021
@atteneder atteneder self-assigned this Jun 25, 2024
@atteneder
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Export at runtime is supported by now.

Regarding animation: closing in favor of #363

@AnasMadhav
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AnasMadhav commented Jul 27, 2024

In which asmdef , gltFast and gltFast.Export to be added to get the GLTFast.Export header file ?????

@atteneder
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In which asmdef , gltFast and gltFast.Export to be added to get the GLTFast.Export header file ?????

In the one that also contains your code that triggers the export (i.e. your own asmdef). This implies that you have to structure your own code in an asmdef. hth.

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Labels
enhancement New feature or request export Export of glTF files
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4 participants