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glTF export currently only supports Unlit, Standard and Lit shaders (across BiRP, URP and HDRP)
Adding support for our own glTF shaders and shader graphs would allow (close to) lossless import-export round-trips without having to swizzle texture channels around.
The text was updated successfully, but these errors were encountered:
glTF export currently only supports Unlit, Standard and Lit shaders (across BiRP, URP and HDRP)
Adding support for our own glTF shaders and shader graphs would allow (close to) lossless import-export round-trips without having to swizzle texture channels around.
The text was updated successfully, but these errors were encountered: