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Use Mesh.SetBindposes #676

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atteneder opened this issue Feb 12, 2024 · 0 comments
Open

Use Mesh.SetBindposes #676

atteneder opened this issue Feb 12, 2024 · 0 comments
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enhancement New feature or request

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@atteneder
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Currently glTFast uses Mesh.bindPoses to assign bind pose matrices. This creates a lot of managed memory allocations.

With Unity 2023 Mesh.SetBindposes was introduces, which accepts a NativeArray, which probably leads to some performance improvement.

@atteneder atteneder added the enhancement New feature or request label Feb 12, 2024
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