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Describe the bug
Importing models from a C# MonoBehavior results in models that are with solid pink (no shading, like a silhouette) with each eye seeing the model at a different offset. Models appear fine in Windows Player, but not in Android build running on Meta Quest.
Left eye sees it in its correct location.
The right eye sees it offset to the right and it moves around based on head movement.
I'm not doing anywhere in my app that renders differently per eye and I don't manipulate the instantiated model.
Files
This happens with every model I've tried to load, but here's an example.
Describe the bug
Importing models from a C# MonoBehavior results in models that are with solid pink (no shading, like a silhouette) with each eye seeing the model at a different offset. Models appear fine in Windows Player, but not in Android build running on Meta Quest.
Left eye sees it in its correct location.
The right eye sees it offset to the right and it moves around based on head movement.
I'm not doing anywhere in my app that renders differently per eye and I don't manipulate the instantiated model.
Files
This happens with every model I've tried to load, but here's an example.
petroglyphs.zip
glTF Validator shows a few warnings that don't seem relevant, but no errors.
To Reproduce
C# Code:
Expected behavior
I expect it to load with correct shape, textures, and stereo view.
Screenshots
If you can do cross-view 3D (cross your eyes) you can align the grid and see how each eye has the model shifted a bit.
Desktop (please complete the following information):
additionally (if significant for the bug):
Additional context
n/a
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