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0000-io-simplification.md

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  • Start Date: (fill me in with today's date, 2014-08-21)
  • RFC PR: (leave this empty)
  • Rust Issue: (leave this empty)

Summary

This RFC proposes a significant simplification to the I/O stack distributed with Rust. It proposes to move green threading into an external Cargo package, and instead weld std::io directly to the native threading model.

The std::io module will remain completely cross-platform.

Motivation

Where Rust is now

Rust has gradually migrated from a green threading (lightweight task) model toward a native threading model:

  • In the green threading (M:N) model, there is no direct correspondence between a Rust task and a system-level thread. Instead, Rust tasks are managed using a runtime scheduler that maps them to some small number of underlying system threads. Blocking I/O operations at the Rust level are mapped into asyc I/O operations in the runtime system, allowing the green task scheduler to context switch to another task.

  • In the native threading (1:1) model, a Rust task is equivalent to a system-level thread. I/O operations can block the underlying thread, and scheduling is performed entirely by the OS kernel.

Initially, Rust supported only the green threading model. Later, native threading was added and ultimately became the default.

In today's Rust, there is a single I/O API -- std::io -- that provides blocking operations only and works with both threading models. It is even possible to use both threading models within the same program.

The problems

While the situation described above may sound good in principle, there are several problems in practice.

Forced co-evolution. With today's design, the green and native threading models must provide the same I/O API at all times. But there is functionality that is only appropriate or efficient in one of the threading models.

For example, the lightest-weight green threading models are essentially just collections of closures, and do not provide any special I/O support (this style of green threading is used in Servo, but also shows up in java.util.concurrent's exectors and Haskell's par monad, among many others). On the other hand, green threading systems designed explicitly to support I/O may also want to provide low-level access to the underlying event loop -- an API surface that doesn't make sense for the native threading model.

Under the native model we ultimately want to provide non-blocking and/or asynchronous I/O support. These APIs may involve some platform-specific abstractions (Posix select versus Windows iocp) for maximal performance. But integrating them cleanly with a green threading model may be difficult or impossible -- and at the very least, makes it difficult to add them quickly and seamlessly to the current I/O system.

In short, the current design couples threading and I/O models together, and thus forces the green and native models to supply a common I/O interface -- despite the fact that they are pulling in different directions.

Overhead. The current Rust model allows runtime mixtures of the green and native models. The implementation achieves this flexibility by using trait objects to model the entire I/O API. Unfortunately, this flexibility has several downsides:

  • Binary sizes. A significant overhead caused by the trait object design is that the entire I/O system is included in any binary that statically links to libstd. See this comment for more details.

  • Task-local storage. The current implementation of task-local storage is designed to work seamlessly across native and green threads, and its performs substantially suffers as a result. While it is feasible to provide a more efficient form of "hybrid" TLS that works across models, doing so is far more difficult than simply using native thread-local storage.

  • Allocation and dynamic dispatch. With the current design, any invocation of I/O involves at least dynamic dispatch, and in many cases allocation, due to the use of trait objects. However, in most cases these costs are trivial when compared to the cost of actually doing the I/O (or even simply making a syscall), so they are not strong arguments against the current design.

Problematic I/O interactions. As the documentation for libgreen explains, only some I/O and synchronization methods work seamlessly across native and green tasks. For example, any invocation of native code that calls blocking I/O has the potential to block the worker thread running the green scheduler. In particular, std::io objects created on a native task cannot safely be used within a green task. Thus, even though std::io presents a unified I/O API for green and native tasks, it is not fully interoperable.

Embedding Rust. When embedding Rust code into other contexts -- whether calling from C code or embedding in high-level languages -- there is a fair amount of setup needed to provide the "runtime" infrastructure that libstd relies on. If libstd was instead bound to the native threading and I/O system, the embedding setup would be much simpler.

Maintenance burden. Finally, libstd is made somewhat more complex by providing such a flexible threading model. As this RFC will explain, moving to a strictly native threading model will allow substantial simplification and reorganization of the structure of Rust's libraries.

Detailed design

To mitigate the above problems, this RFC proposes to tie std::io directly to the native threading model, while moving libgreen and its supporting infrastructure into an external Cargo package with its own I/O API.

A more detailed look at today's architecture

To understand the detailed proposal, it's first necessary to understand how today's libraries are structured.

Currently, Rust's runtime and I/O abstraction is provided through librustrt, which is re-exported as std::rt:

  • The Runtime trait abstracts over the scheduler (via methods like deschedule and spawn_sibling) as well as the entire I/O API (via local_io).

  • The rtio module provides a number of traits that define the standard I/O abstraction.

  • The Task struct includes a Runtime trait object as the dynamic entry point into the runtime.

In this setup, libstd works directly against the runtime interface. When invoking an I/O or scheduling operation, it first finds the current Task, and then extracts the Runtime trait object to actually perform the operation.

The actual scheduler and I/O implementations -- libgreen and libnative -- then live as crates "above" libstd.

The near-term plan

The basic plan is to decouple task scheduling from the basic I/O interface:

  • An API for abstracting over schedulers -- the ability to block and wake a "task" -- will remain available, but as part of libsync rather than librustrt.

  • The std::io API will be tied directly to native I/O.

Tasks versus threads

In the proposed model, threads and tasks both exist and play a role in Rust:

  • Rust code always runs in the context of some (native) thread. We will add direct support for native thread-local storage, spawning native threads, etc.

  • The libsync crate will provide a notion of task that supports explicit blocking and waking operations (NOTE: this is different from e.g. calling blocking I/O; it is an explicit request from Rust code to block a task). At the outset, Rust programs will run in the context of a native task, where blocking just blocks the underlying thread. But green threading libraries can introduce their own task implementation, via scoped thread-local storage, which will allow blocking a green task without blocking the underlying native worker thread.

The notion of task and its associated API is described next.

Scheduler abstraction

Above we described numerous problems with trying to couple I/O and threading models and thereby impose a single I/O model.

However, concurrency structures built within Rust -- locks, barriers, channels, concurrent containers, fork/join and data-parallel frameworks, etc. -- will all need the ability to block and wake threads/tasks. NOTE: this is an explicit request to block in Rust code, rather than as a side-effect of making a system call.

This RFC proposes a simple scheduler abstraction, partly inspired by java.util.concurrent and partly by our current runtime infrastructure. Concurrency structures that use this abstraction can be used freely under multiple threading models at the same time. Here is a sketch of the API, which will need some experimentation before nailing down in full detail:

// details TBD, but WakeupHandle: Send + Clone
type WakeupHandle = ...;

impl WakeupHandle {
    /// Attempt to wake up the task connected to this handle.
    ///
    /// Each `WakupHandle` is associated with a particular invocation of
    /// `block_after`; only one call to `wake` will take effect per invocation.
    /// Returns `true` if `wake` actually woke up the task.
    ///
    /// Note that the task may no longer exist by the time `wake` is invoked.
    fn wake(self) -> bool;
}

trait Task {
    /// Give up the current timeslice.
    fn yield_now(&self);

    /// Blocks the current task after executing the callback `f`.
    ///
    /// Blocking can be canceled by using `wake` on the `WakeupHandle`.
    fn block_after(&self, f: |WakeupHandle|);
}

/// Get access to scheduling operations on the current task.
fn cur_task(|&Task|);

The above API will be exported in libsync. The idea is that cur_task reads from a dynamically-scoped thread-local variable to get a handle to a Task implementation. By default, that implementation will equate "task" and "thread", blocking and waking the underlying native thread. But green threading libraries can run code with an updated task that hooks into their scheduling infrastructure.

To build a synchronization construct like blocking channels, you use the block_after method. That method invokes a callback with a wakeup handle, which is Send and Clone, and can be used to wake up the task. The task will block after the callback finishes execution, but the wakeup handle can be used to abort blocking.

For example, when attempting to receive from an empty channel, you would use block_after to get a wakeup handle, and the store that handle within the channel so that future senders can wake up the receiver. After storing the handle, however, the receiver's callback for block_after must check that no messages arrived in the meantime, canceling blocking if they have.

The API is designed to avoid spurious wakeups by tying wakeup handles to specific block_after invocations, which is an improvement over the java.util.concurrent API.

A key point with the design is that wakeup handles are abstracted over the actual scheduler being used, which means that for example a blocked green task can safely be woken by a native task. While the exact definition of a wakeup handle still needs to be worked out, it will contain a trait object so that the wake method will dispatch to the scheduler that created the handle.

std::io and native threading

The plan is to entirely remove librustrt, including all of the traits. The abstraction layers will then become:

  • Highest level: libstd, providing cross-platform, high-level I/O and scheduling abstractions. The crate will depend on libnative (the opposite of today's situation).

  • Mid-level: libnative, providing a cross-platform Rust interface for I/O and scheduling. The API will be relatively low-level, compared to libstd. The crate will depend on libsys.

  • Low-level: libsys (renamed from liblibc), providing platform-specific Rust bindings to system C APIs.

In this scheme, the actual API of libstd will not change significantly. But its implementation will invoke functions in libnative directly, rather than going through a trait object.

A goal of this work is to minimize the complexity of embedding Rust code in other contexts. It is not yet clear what the final embedding API will look like.

Green threading

Despite tying libstd to native threading, however, green threading will still be supported. The infrastructure in libgreen and friends will move into its own Cargo package.

Initially, the green threading package will support essentially the same interface it does today; there are no immediate plans to change its API, since the focus will be on first improving the native threading API. Note, however, that the I/O API will be exposed separately within libgreen, as opposed to the current exposure through std::io.

The library will be maintained to track Rust's development, and may ultimately undergo significant new development; see "The long-term plan" below.

The long-term plan

Ultimately, a large motivation for the proposed refactoring is to allow the APIs for native and green threading and I/O to grow and diverge.

In particular, over time we should expose more of the underlying system capabilities under the native threading model. Whenever possible, these capabilities should be provided at the libstd level -- the highest level of cross-platform abstraction. However, an important goal is also to provide nonblocking and/or asynchronous I/O, for which system APIs differ greatly (Posix select versus Windows iocp). It may be necessary to provide additional, platform-specific crates to expose this functionality. Ideally, these crates would interoperate smoothly with libstd, so that for example a libposix crate would allow using a select operation directly against a std::io::fs::File value.

We may also wish to expose "lowering" operations in libstd -- APIs that allow you to get at the file descriptor underlying a std::io::fs::File, for example.

Finally, there is a lot of room to evolve libgreen by exposing more of the underlying event loop functionality. At the same time, it is probably worthwhile to build an alternative, "very lightweight" green threading library that does not provide any event loop or I/O support -- the "green threads" are essentially just closures. Servo already makes use of such a model in some places internally.

All of the above long-term plans will require substantial new design and implementation work, and the specifics are out of scope for this RFC. The main point, though, is that the refactoring proposed by this RFC will make it much more plausible to carry out such work.

Drawbacks

The main drawback of this proposal is that green I/O will be provided by a forked interface of std::io. This change makes green threading feel a bit "second class", and means there's more to learn when using both models together.

This setup also somewhat increases the risk of invoking native blocking I/O on a green thread -- though of course that risk is very much present today. One way of mitigating this risk in general is the Java executor approach, where the native "worker" threads that are executing the green thread scheduler are monitored for blocking, and new worker threads are spun up as needed.

Unresolved questions

There are may unresolved questions about the exact details of the refactoring, but these are considered implementation details since the libstd interface itself will not substantially change as part of this RFC.