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live_coding.vcxproj
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live_coding.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\common.cpp" />
<ClCompile Include="src\d3d_app.cpp" />
<ClCompile Include="src\editable_text.cpp" />
<ClCompile Include="src\hr_timer.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\post_process.cpp" />
<ClCompile Include="src\shader_header.cpp" />
<ClCompile Include="src\sound_player.cpp" />
<ClCompile Include="src\syntax_highlighter.cpp">
<PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PreprocessToFile>
</ClCompile>
<ClCompile Include="src\text_editor.cpp" />
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<ItemGroup>
<ClInclude Include="src\common.hpp" />
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<ClInclude Include="src\editable_text.hpp" />
<ClInclude Include="src\hr_timer.hpp" />
<ClInclude Include="src\keywords.hpp" />
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<ClInclude Include="src\shader_header.hpp" />
<ClInclude Include="src\sound_player.hpp" />
<ClInclude Include="src\syntax_highlighter.hpp" />
<ClInclude Include="src\text_editor.hpp" />
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<None Include="bin\fx\pp_combine.hlsl" />
<None Include="bin\fx\pp_resolve.hlsl" />
<None Include="bin\fx\snoise.hlsl" />
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<PropertyGroup Label="Globals">
<ProjectGuid>{B42C522B-FC98-4041-B882-1916C8D7759A}</ProjectGuid>
<RootNamespace>live_coding</RootNamespace>
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<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<ExecutablePath>$(SolutionDir);$(ExecutablePath)</ExecutablePath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ExcludePath>$(ExcludePath)</ExcludePath>
<OutDir>$(SolutionDir)\bin\</OutDir>
<TargetName>$(ProjectName)_debug</TargetName>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ExcludePath>$(ExcludePath)</ExcludePath>
<OutDir>$(SolutionDir)\bin\</OutDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>E:\FMOD SoundSystem\FMOD Programmers API Windows\api\inc</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>E:\FMOD SoundSystem\FMOD Programmers API Windows\api\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>fmodex_vc.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>E:\FMOD SoundSystem\FMOD Programmers API Windows\api\inc</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>E:\FMOD SoundSystem\FMOD Programmers API Windows\api\lib</AdditionalLibraryDirectories>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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