-
Notifications
You must be signed in to change notification settings - Fork 0
/
change_log.txt
43 lines (37 loc) · 2.98 KB
/
change_log.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
10-25
1. Added message for walking over objects; updates game_loop.fas, items.lisp.
2. Changed message to "you walk over a"; updates items.lisp.
3. Added trash talk: creatures have 20% chance of laughing at you when you miss them; updates game_loop.fas, monsters.fas, trash_talk.lisp.
4. Game now playable in French mode, except French lessons not completed; updates game_loop.fas, command_generator.lisp, french_trans.lisp, french_conjugations.lisp, french_lessons.lisp, spanish_trans.lisp, spanish_conjugations.lisp, spanish_lessons.lisp
10-26
1. Added cause of death to death screen; updates death_screen.lisp, hydration.lisp, satiation.lisp, status_conditions.lisp, update_creatures.fas
2. Completed French lessons; updates french_lessons.lisp
3. Fixed French grammatical errors; updates french_conjugations.lisp, french_trans.lisp
10-27
1. Increased ammo from 10 to 30, made new file for items; updates init_monsters.lisp, init_items.lisp, game_loop.fas
2. Now cyborgs drop batteries when killed; updates monsters.fas, init_monsters.lisp, init_items.lisp, items.lisp
3. Errors cost a random number capped by player level; updates game_loop.fas, io_functions.fas, L2-error.lisp
10-29
1. Generalized items, added mushrooms as food item, reduced satiation of roots to 100; updates init_items.lisp, items.lisp
2. Fixed troodon jump bug; updates player_movement.fas
10-30
1. Added number of turns and commands per turn to death screen; updates death_screen.lisp
2. Added reroll screen; updates make_hero.lisp
3. Added ability to start over to reroll screen; updates make_hero.lisp
4. Races now modify stats--Sasquatch strongest and toughest, least dextrous, Troodon opposite, Wolf and Human between; updates make_hero.lisp
5. Only French and Spanish can be chosen as cyberlect; updates choose_language.lisp
6. Removed esperanto from current version; updates esperanto_conjugations.lisp, game_loop.fas
7. Changed inventory interface towards being able to change weapons/armor; updates show_inventory.lisp, io_functions.fas
8. Fixed bug that increased sasquatch jump cost with every roll; updates make_hero.lisp
10-31
1. Changed title screen to Lingwall; updates game_init.lisp, draw_title.lisp, draw_wolf.lisp, game_loop.fas
2. Added new melee weapon stick; updates weapons.lisp
3. Generalized and simplified object creation; updates init_items.lisp, items.lisp, level_maker.lisp, monsters.fas, game_parameters.lisp
4. Added new melee weapon plasma sword; updates weapons.lisp
11-1
1. Unrecognized :commands now result in "Command not recognized."; updates io_functions.fas
2. Unrecognized :commands no longer cause turn loss; updates io_functions.fas
3. Changed phrase color to white; updates display_functions.fas
4. Fixed "a ammo"; updates weapons.lisp, armor.lisp, items.lisp
5. Buffed item generation from 15 to 25; updates level_maker.lisp
6. Game now pauses for 1 second after player death; updates game_loop.fas