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[Dense-Urban-ODD] Improve avoidance for moving NPCs in same and opposite direction of ego driving #8739
Closed
3 of 6 tasks
ahmeddesokyebrahim opened this issue
Sep 3, 2024
· 3 comments
· Fixed by autowarefoundation/autoware_launch#1170
Closed
3 of 6 tasks
[Dense-Urban-ODD] Improve avoidance for moving NPCs in same and opposite direction of ego driving #8739
ahmeddesokyebrahim opened this issue
Sep 3, 2024
· 3 comments
· Fixed by autowarefoundation/autoware_launch#1170
Labels
component:planning
Route planning, decision-making, and navigation. (auto-assigned)
status:help-wanted
Assistance or contributors needed.
Comments
7 tasks
@ahmeddesokyebrahim handles the static objects, and @beyzanurkaya will be working on the dynamic obstacle handling. |
@mitsudome-r -san : |
4 tasks
4 tasks
This pull request has been automatically marked as stale because it has not had recent activity. |
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Labels
component:planning
Route planning, decision-making, and navigation. (auto-assigned)
status:help-wanted
Assistance or contributors needed.
Checklist
Description
Part of:
Dense Urban ODD Characteristics
In the context of Dense Urban ODD, we need to fine-tune the existing features of the
autoware_behavior_path_dynamic_obstacle_avoidance_module
and potentially develop new features to better avoid moving NPCs in dense urban areas.Purpose
Moving NPC in the same direction of ego "UC-NTR-002-0001" "2nd and 3rd iterations"
The following image describes the scenario where
Moving NPC in opposite direction "UC-NTR-002-0003"
Possible approaches
The
autoware_behavior_path_dynamic_obstacle_avoidance_module
should be capable of handling the situations mentioned above.autoware_behavior_path_dynamic_obstacle_avoidance_module
implementation should be improved.Definition of done
Definition of done
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