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CUB3D

My first RayCaster with miniLibX

cub3D is a remarkable playground to explore the playful practical applications of mathematics without having to understand the specifics .

   * the original game : http://users.atw.hu/wolf3d/

The program able to :

• display an item (sprite) instead of a wall.

• set the floor and ceilling colors to two different ones.

• save the first rendered image in bmp format when its second argument is "––save".

• If no second argument is supllied, the program displays the image in a window and respects the following rules:

           ◦ The left and right arrow keys of the keyboard allow you to look left and right in the maze.
          ◦ The W, A, S and D keys allow you to move the point of view through the maze.
          ◦ Pressing ESC close the window and quit the program cleanly.
          ◦ Clicking on the red cross on the window’s frame  close the window and quit the program .

• The program take as a first argument a scene description file with the .cub extension.

◦ The map must be composed of only 4 possible characters: 0 for an empty space, 1 for a wall, 2 for an item and N,S,E or W for the player’s start position and spawning orientation. This is a simple valid map:

                          111111
                          100101
                          102001
                          1100N1
                          111111

◦ The map must be closed/surrounded by walls, if not the program return an error.

◦ Except for the map content which always has to be the last, each type of element can be set in any order in the file.

◦ Except for the map, each type of information from an element can be separated by one or more space(s).

◦ The map parsed as it looks like in the file. Spaces are a valid part of the map.

◦ Each element (except the map) firsts information is the type identifier (composed by one or two character(s)), followed by all specific informations for each object in a strict order such as :

                ∗ Resolution:
                      R 1920 1080
                        · identifier: R
                        · x render size
                        · y render size
                ∗ North texture:
                      NO ./path_to_the_north_texture
                          · identifier: NO
                          · path to the north texure
                ∗ South texture:
                       SO ./path_to_the_south_texture
                          · identifier: SO
                          · path to the south texure
                 ∗ West texture:
                       WE ./path_to_the_west_texture
                          · identifier: WE
                          · path to the west texure
                ∗ East texture:
                      EA ./path_to_the_east_texture
                          · identifier: EA
                          · path to the east texure
                ∗ Sprite texture:
                      S ./path_to_the_sprite_texture
                          · identifier: S
                          · path to the sprite texure
                ∗ Floor color:
                    F 220,100,0
                          · identifier: F
                          · R,G,B colors in range [0,255]: 0, 255, 255
                          
                ∗ Ceilling color:
                    C 225,30,0
                          · identifier: C
                          · R,G,B colors in range [0,255]: 0, 255, 255

◦ Example of the mandatory part with a minimalist .cub scene:

                      R 1920 1080
                      NO ./path_to_the_north_texture
                      SO ./path_to_the_south_texture
                      WE ./path_to_the_west_texture
                      EA ./path_to_the_east_texture
                      S ./path_to_the_sprite_texture
                      F 220,100,0
                      C 225,30,0
                      1111111111111111111111111
                      1000000000110000000000001
                      1011000001110000002000001
                      1001000000000000000000001
                      111111111011000001110000000000001
                      100000000011000001110111111111111
                      11110111111111011100000010001
                      11110111111111011101010010001
                      11000000110101011100000010001
                      10002000000000001100000010001
                      10000000000000001101010010001
                      11000001110101011111011110N0111
                      11110111 1110101 101111010001
                      11111111 1111111 111111111111

◦ If any misconfiguration of any kind is encountered in the file, the program exit and return "Error\n" followed by an explicit error message .

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  • C 96.7%
  • Makefile 3.3%