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There are some rendering problems when a material combines alpha, bothsides and a light.
It happens with concave meshes, when part of its surface overlaps its own back surfaces.
Just set a colormaterial with alpha=0.5, bothSides=true and a lightPicker with a directional light.
To illustrate, a screenshot in AwayBuilder (couldn't attach the AWD):
Note the "ellipsis layers" in the pink cone and the strange shading in the torus. Both are default Cone and Torus geometries.
PS.:This is not a AwayBuilder bug. It happens in the engine itself.
Happens in v4.1.6.
The text was updated successfully, but these errors were encountered:
There are some rendering problems when a material combines alpha, bothsides and a light.
It happens with concave meshes, when part of its surface overlaps its own back surfaces.
Just set a colormaterial with alpha=0.5, bothSides=true and a lightPicker with a directional light.
To illustrate, a screenshot in AwayBuilder (couldn't attach the AWD):
Note the "ellipsis layers" in the pink cone and the strange shading in the torus. Both are default Cone and Torus geometries.
PS.:This is not a AwayBuilder bug. It happens in the engine itself.
Happens in v4.1.6.
The text was updated successfully, but these errors were encountered: