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bedrock: L2 Constructs #29963
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Absolutely. Please help us prioritize with 👍 . |
If somebody from the community wants to pick it up, that is exactly what https://www.open-constructs.org/ is for. |
There is a Bedrock L2 construct at awslabs/generative-ai-cdk-constructs. |
@badmintoncryer those are all using custom resources. It would be better if they were using leveraging the L1 constructs instead that were just introduced within the last month. |
@jlosito It's true. But a PR using L1 has been created. It seems it will be replaced soon. |
Yes please, absolutely. Currently working with the L1s and the L2s would definitely help increase productivity. |
awslabs/generative-ai-cdk-constructs#414 was merged today |
@pahud @paulhcsun we did look at the contribution guide and design guidelines to contribute to the CDK our existing L2 bedrock construct mentioned above (and maybe more). We will have some changes to do to follow the guidelines, in the meantime should we open a new GitHub issue to track this effort ? Is there anything else we should do to ? Thanks ! |
Describe the feature
I would like to use L2 constructs to provision Bedrock related resources with sensible defaults. Now that L1 constructs have been added via #29911 , this should be possible now!
Use Case
I have been using the awslabs/generative-ai-cdk-constructs library to provision and configure Bedrock related resources, but this library makes use of custom resources to perform all of its actions. I much rather use native constructs rather than custom resources.
https://github.com/awslabs/generative-ai-cdk-constructs
Proposed Solution
If possible, use the same defaults that the generative-ai-cdk-constructs library is using for each of its L2-like constructs. In my opinion, this would make it a little bit easier to users to migrate without having to change too much. If not, that's fine too.
Other Information
No response
Acknowledgements
CDK version used
2.139.0
Environment details (OS name and version, etc.)
macOS 14.4.1
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