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Chromatic_adaptation_GL

Chromatic_adaptation_GL

This shader performs a chromatic adaptation. It also takes care of any necessary color space conversions.

INPUT(S)

  • Source : Connect the image you want to apply the effect onto. (RGB)

HOW TO USE IT

Input

  • Input Colour Space : Input colour space. Note that the input must be linear in all cases.
    • ACEScg
    • ACES2065-1
    • Rec. 709
    • Rec. 2020
    • P3D65
    • XYZ
  • Input White Type : Input white point type.
    • Native
    • Illuminant
    • Colour Temperature
    • XY Coordinates
    • from Colour
  • Input Illuminant : Input white point illuminant.
    • ACES
    • HD D65
    • DCI
    • Equal Energy

  • Input Temp : Correlated colour temperature of the input white point (per Illuminant series D).

  • Input Tint : Correlated colour tint of the input white point.

  • Input Temp Shift : Applies a scaling of the colour temperature by a factor of 1.4388/1.438 to mimic the CIE D-series behavior instead of maintaining the physical exact correlated colour temperature.

  • Input Coordinates : CIE 1931 xy coordinates of the input white point.

  • Input Colour : Colour representation of the input white point.

  • Input Surround : Viewing conditions.

    • Average
    • Dim
    • Dark
  • Input Field Luminance : Input field luminance.

  • Input Relative BG : Relative input background brightness compared to the scene white.


Output

  • Output Colour Space : Output colour space. Note that the output must be linear in all cases.
    • ACEScg
    • ACES2065-1
    • Rec. 709
    • Rec. 2020
    • P3D65
    • XYZ
  • Output White Type : Output white point type.
    • Native
    • Illuminant
    • Colour Temperature
    • XY Coordinates
    • from Colour
  • Output Illuminant : Output white point illuminant.
    • ACES
    • HD D65
    • DCI
    • Equal Energy

  • Output Temp : Correlated colour temperature of the output white point (per Illuminant series D).

  • Output Tint : Correlated colour tint of the output white point.

  • Output Temp Shift : Applies a scaling of the colour temperature by a factor of 1.4388/1.438 to mimic the CIE D-series behavior instead of maintaining the physical exact correlated colour temperature.

  • Output Coordinates : CIE 1931 xy coordinates of the output white point.

  • Output Colour : Colour representation of the output white point.

  • Output Surround : Viewing conditions.

    • Average
    • Dim
    • Dark
  • Output Field Luminance : Output field luminance.

  • Output Relative BG : Relative output background brightness compared to the scene white.


Options

  • Method : Adaptation method.
    • CAT02
    • CAT02 (simple)
    • Bradford
    • Von Kries
  • Filter : Texture filter for the input.
    • Nearest
    • Linear
    • Mipmap
    • Anisotropic

Screenshot