This shader performs a chromatic adaptation. It also takes care of any necessary color space conversions.
- Source : Connect the image you want to apply the effect onto. (RGB)
- Input Colour Space : Input colour space. Note that the input must be linear in all cases.
- ACEScg
- ACES2065-1
- Rec. 709
- Rec. 2020
- P3D65
- XYZ
- Input White Type : Input white point type.
- Native
- Illuminant
- Colour Temperature
- XY Coordinates
- from Colour
- Input Illuminant : Input white point illuminant.
- ACES
- HD D65
- DCI
- Equal Energy
-
Input Temp : Correlated colour temperature of the input white point (per Illuminant series D).
-
Input Tint : Correlated colour tint of the input white point.
-
Input Temp Shift : Applies a scaling of the colour temperature by a factor of 1.4388/1.438 to mimic the CIE D-series behavior instead of maintaining the physical exact correlated colour temperature.
-
Input Coordinates : CIE 1931 xy coordinates of the input white point.
-
Input Colour : Colour representation of the input white point.
-
Input Surround : Viewing conditions.
- Average
- Dim
- Dark
-
Input Field Luminance : Input field luminance.
-
Input Relative BG : Relative input background brightness compared to the scene white.
- Output Colour Space : Output colour space. Note that the output must be linear in all cases.
- ACEScg
- ACES2065-1
- Rec. 709
- Rec. 2020
- P3D65
- XYZ
- Output White Type : Output white point type.
- Native
- Illuminant
- Colour Temperature
- XY Coordinates
- from Colour
- Output Illuminant : Output white point illuminant.
- ACES
- HD D65
- DCI
- Equal Energy
-
Output Temp : Correlated colour temperature of the output white point (per Illuminant series D).
-
Output Tint : Correlated colour tint of the output white point.
-
Output Temp Shift : Applies a scaling of the colour temperature by a factor of 1.4388/1.438 to mimic the CIE D-series behavior instead of maintaining the physical exact correlated colour temperature.
-
Output Coordinates : CIE 1931 xy coordinates of the output white point.
-
Output Colour : Colour representation of the output white point.
-
Output Surround : Viewing conditions.
- Average
- Dim
- Dark
-
Output Field Luminance : Output field luminance.
-
Output Relative BG : Relative output background brightness compared to the scene white.
- Method : Adaptation method.
- CAT02
- CAT02 (simple)
- Bradford
- Von Kries
- Filter : Texture filter for the input.
- Nearest
- Linear
- Mipmap
- Anisotropic