The FidelityFX SDK is a collection of heavily optimized, open source technologies (shader and runtime code) that can be used by developers to improve their DirectX®12 or Vulkan® applications.
This release of the FidelityFX SDK includes:
FidelityFX SDK Technique | Samples | GPUOpen page | Description |
---|---|---|---|
Super Resolution (Interpolation enabled) 3.0.3 | Super Resolution sample | FidelityFX Super Resolution 3 | Offers a solution for producing high resolution frames from lower resolution inputs and generating interpolated frames. |
Optical Flow 1.0 | Super Resolution sample | FidelityFX Super Resolution 3 | Estimates the motion between the current and the previous scene inputs. |
Frame Interpolation 1.0 | Super Resolution sample | FidelityFX Super Resolution 3 | Generates an image half way between the previous and the current frame. |
Frame Interpolation Swap Chain 1.0 | Super Resolution sample | FidelityFX Super Resolution 3 | Proxy swap chain to replace the DXGI swap chain and handle frame pacing, UI composition and presentation. |
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Additional notes
- At this time, FSR3 only supports use of the native DirectX®12 backend. Please use BuildFSRSolutionNative.bat or BuildFSRSolutionNativeDll.bat to build the backend and generate a solution for the sample.
- Some combinations of high-refresh rate monitors and graphics cards may not support VRR behaviour at the top range of the monitor's refresh rate. You may therefore have to set your monitor's max refresh rate to a value where VRR is supported.
- The GPU limiter in the sample can result in poor frame pacing at low frame rates. It is recommended to use the CPU limiter in all scenarios when examining FSR3 in the sample.
FidelityFX SDK Sample | API / Configuration | Problem Description |
---|---|---|
FidelityFX FSR | Vulkan® | Vulkan support is in development and will be released in a future version. |
FidelityFX FSR | Cauldron | The Cauldron backend is not supported by FSR3. |
AMD FidelityFX SDK is open source, and available under the MIT license.
For more information on the license terms please refer to license.
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