You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, when a creature is in formation and set to follow the leader, it will create a path based on the waypoints of the leader and run them.
This is incorrect however.
Expected Blizzlike Behaviour
The correct behavior is for the follower to constantly have an update pulse go off, at exactly every 1.5 seconds, and follow the leader based on that, it creates the behavior shown below and all over the game, creating a staggered movement.
Source
https://www.youtube.com/watch?v=I16uIzEBQe8&t=124s
and the packets related show the ~1500ms second updates. There seems to be minor drift in the timer toward later so I assume these type of updates are given lower priority in whatever core blizzard has.
Steps to reproduce the problem
Goto any mob that follows this behavior and see how it differs from classic, example shown can be gotten to quickly via .tele underbog
it's every 1.2s actually (3 packet cycles at blizz). I've already reworked that on Trinity and also added the catchup mechanic as well as predictived movement so the creatures are all sync at all times
Current Behaviour
Currently, when a creature is in formation and set to follow the leader, it will create a path based on the waypoints of the leader and run them.
This is incorrect however.
Expected Blizzlike Behaviour
The correct behavior is for the follower to constantly have an update pulse go off, at exactly every 1.5 seconds, and follow the leader based on that, it creates the behavior shown below and all over the game, creating a staggered movement.
Source
https://www.youtube.com/watch?v=I16uIzEBQe8&t=124s
and the packets related show the ~1500ms second updates. There seems to be minor drift in the timer toward later so I assume these type of updates are given lower priority in whatever core blizzard has.
Steps to reproduce the problem
Goto any mob that follows this behavior and see how it differs from classic, example shown can be gotten to quickly via .tele underbog
Extra Notes
No response
AC rev. hash/commit
chromiecraft@790f444
Operating system
W10
Custom changes or Modules
No response
The text was updated successfully, but these errors were encountered: