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Logarithmic Depth Buffer #146

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azul3d-bot opened this issue Mar 6, 2016 · 0 comments
Open

Logarithmic Depth Buffer #146

azul3d-bot opened this issue Mar 6, 2016 · 0 comments
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Issue by awishformore
Friday Sep 11, 2015 at 15:33 GMT
Originally opened as azul3d-legacy/gfx#99


Hey guys.

I've played around a lot with Ogre3D some years ago and had a game idea that I never really finished. Recently, I started working a lot with Go and stumbled upon azul3d - so now I'm thinking about revisiting the idea. I like the thought of joining the azul3d community early, to really dig into the depth of the library before it provides all the bells and whistles.

I was wondering if it would be feasible to provide a logarithmic depth buffer as part of the configuration of the engine? And whether anyone has already considered the idea before? See the link below for details. I found that I could save myself a lot of dirty hacks if I could implement this, rather than "simulating" (very) far away object by shrinking them etc. The results of the outerra engine seem to be impressive, to say the least.

http://outerra.blogspot.de/2009/08/logarithmic-z-buffer.html

@slimsag slimsag added the gfx label Mar 6, 2016
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