You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm running Ubuntu 17.04 and using the open source radeon driver. Requesting fullscreen when calling window.Run() results in an almost fullscreen, black area. Here's a more verbose code snippet:
`
func gfxLoop(w window.Window, d gfx.Device) {
// Initialization
...
// Graphics loop
for { ... }
}
Perhaps fullscreen should be requested after the MainLoop is running? I'm about to try making the window request during the initialization portion of my gfxLoop function. I didn't see anything in the documentation about not being able to make such a request.
Is there a reason not to try the request when calling window.Run()? If not, I'll just chalk it up to my display driver, or an Ubuntu quirk.
UPDATE: Making the request from within the gfxLoop function works correctly.
The text was updated successfully, but these errors were encountered:
I'm running Ubuntu 17.04 and using the open source radeon driver. Requesting fullscreen when calling window.Run() results in an almost fullscreen, black area. Here's a more verbose code snippet:
`
func gfxLoop(w window.Window, d gfx.Device) {
// Initialization
...
// Graphics loop
for { ... }
}
func main() {
props := window.NewProps()
props.SetFullScreen(true)
window.Run(gfxLoop, props)
}
`
Perhaps fullscreen should be requested after the MainLoop is running? I'm about to try making the window request during the initialization portion of my gfxLoop function. I didn't see anything in the documentation about not being able to make such a request.
Is there a reason not to try the request when calling window.Run()? If not, I'll just chalk it up to my display driver, or an Ubuntu quirk.
UPDATE: Making the request from within the gfxLoop function works correctly.
The text was updated successfully, but these errors were encountered: