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Is your feature request related to a problem? Please describe.
Currently, GPU pixel manipulation uses ILGPU, but macOS and other platforms use the CPU instead of the GPU.
Also, using ILGPU requires at least two copies of memory, which is redundant.
SKSurface (OpenGL) -> CPU memory -> OpenCL memory
Therefore, I would like to implement a shader function that can directly manipulate the SKSurface.
Describe the solution you'd like
Use SKRuntimeShader or OpenGL APIs directly
Describe alternatives you've considered
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Currently, GPU pixel manipulation uses ILGPU, but macOS and other platforms use the CPU instead of the GPU.
Also, using ILGPU requires at least two copies of memory, which is redundant.
Therefore, I would like to implement a shader function that can directly manipulate the SKSurface.
Describe the solution you'd like
Use SKRuntimeShader or OpenGL APIs directly
Describe alternatives you've considered
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: