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Zelda Style RPG in pygame

  • 2D Zelda Style RPG developed using pygame and tile graphics.
  • Game was developed as part of the following Clear Code Youtube Tutorial.

zelda demo

About

The code mostly follows the tutorial, however I did put my own flavour on it, such as:

  • Refactored methods to reduce code complexity, and follow clean code principles.
  • Refactored code structure, modulizing for a more organsied development.

Sections I implemmented not in the tutorial:

  • TitleMenuInterfaceBase, base class for title screen inheritance. the TitleScreenInterface, LevelCompleteInterface and GameOverInterface inherit this class.
  • Title Screen Menu:
    • Option to 'Play' or 'Quit'
  • Leveling:
    • Can set number of levels in settings.py. Enemy sprites will respawn and become increasing harder but reward more experience points.
    • Level Complete Interface: Option to 'Continue' or 'Quit'
  • Game Over Menu:
    • Display 'Game Over' or 'You Won' deppending on the outcome
    • Options to 'Try Again' or 'Quit'

Running The Game

  • The entry point to the game is main.py in the src folder.
    • To run the game have src as your current working directory as the asset imports are relative.
    • Keyboard controls are stored in the settings module located in src/utils/settings.py. Update them if you like.
    • The rest of the code is organsied into sub modules, for better organsation and grouping of like functions and objects.
  • All the game assets (audio, graphics, game layout files) are in the assets folder.
    • The names of sub folders in assets are used as keys for animations and audio. For example, graphics/monsters/spirit/idle coresponds to the name dictionary key of the monstor and its idle status.

Game Play Overview

Title Screen

title screen image

Upgrade Menu

upgrade menu image

Game Over

game over image

Level Complete

level complete gif

Game Complete - You Win

game over you win image

References