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When a constant buffer is bound to the pipeline but isn't used by the shader, we don't have any reflection data to open up a cbuffer viewer.
We can however open up the buffer viewer and users can put in their own custom formatting to view it, albeit not in an optimal way for constant buffers (it'll end up being lots of columns).
The text was updated successfully, but these errors were encountered:
When a constant buffer is bound to the pipeline but isn't used by the shader, we don't have any reflection data to open up a cbuffer viewer.
We can however open up the buffer viewer and users can put in their own custom formatting to view it, albeit not in an optimal way for constant buffers (it'll end up being lots of columns).
The text was updated successfully, but these errors were encountered: