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Known issue: Sometimes empty GL frame captures on win10 #650

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baldurk opened this issue Jun 13, 2017 · 1 comment
Closed

Known issue: Sometimes empty GL frame captures on win10 #650

baldurk opened this issue Jun 13, 2017 · 1 comment
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@baldurk
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baldurk commented Jun 13, 2017

There's an issue on v0.34 that manifests on certain win10 versions that causes GL frame captures to randomly be empty, containing just a SwapBuffers().

This is fixed in recently nightly builds, and so in the next stable version. You can run a nightly build, or as a workaround in v0.34 you can capture two frames back to back - one of them will be correct:

image

@baldurk baldurk added status: fixed Bug A crash, misbehaviour, or other problem labels Jun 13, 2017
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baldurk commented Aug 14, 2017

Closing this down now as the fix was rolled into the v0.90 release.

@baldurk baldurk closed this as completed Aug 14, 2017
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