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There's an issue on v0.34 that manifests on certain win10 versions that causes GL frame captures to randomly be empty, containing just a SwapBuffers().
This is fixed in recently nightly builds, and so in the next stable version. You can run a nightly build, or as a workaround in v0.34 you can capture two frames back to back - one of them will be correct:
The text was updated successfully, but these errors were encountered:
There's an issue on v0.34 that manifests on certain win10 versions that causes GL frame captures to randomly be empty, containing just a SwapBuffers().
This is fixed in recently nightly builds, and so in the next stable version. You can run a nightly build, or as a workaround in v0.34 you can capture two frames back to back - one of them will be correct:
The text was updated successfully, but these errors were encountered: