diff --git a/GameData/BeyondHome/Configs/Anger.cfg b/GameData/BeyondHome/Configs/Anger.cfg index 04fbbaa..48cb987 100644 --- a/GameData/BeyondHome/Configs/Anger.cfg +++ b/GameData/BeyondHome/Configs/Anger.cfg @@ -220,8 +220,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 18 + subdivisionLevel = 18 + subdivisionRadius = 150 order = 999999 } LandControl diff --git a/GameData/BeyondHome/Configs/Ansia.cfg b/GameData/BeyondHome/Configs/Ansia.cfg index d41fe40..a6903cf 100644 --- a/GameData/BeyondHome/Configs/Ansia.cfg +++ b/GameData/BeyondHome/Configs/Ansia.cfg @@ -200,8 +200,8 @@ } Subdivide { - subdivisionLevel = 4 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexHeightNoiseVertHeightCurve2 diff --git a/GameData/BeyondHome/Configs/Armstrong.cfg b/GameData/BeyondHome/Configs/Armstrong.cfg index ac08716..4fca3d5 100644 --- a/GameData/BeyondHome/Configs/Armstrong.cfg +++ b/GameData/BeyondHome/Configs/Armstrong.cfg @@ -234,8 +234,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 48 + subdivisionLevel = 12 + subdivisionRadius = 150 order = 999999 } VertexColorMap diff --git a/GameData/BeyondHome/Configs/Ash.cfg b/GameData/BeyondHome/Configs/Ash.cfg index 3935fd3..451a24a 100644 --- a/GameData/BeyondHome/Configs/Ash.cfg +++ b/GameData/BeyondHome/Configs/Ash.cfg @@ -209,8 +209,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } VertexRidgedAltitudeCurve diff --git a/GameData/BeyondHome/Configs/Drohze.cfg b/GameData/BeyondHome/Configs/Drohze.cfg index d607775..2c76200 100644 --- a/GameData/BeyondHome/Configs/Drohze.cfg +++ b/GameData/BeyondHome/Configs/Drohze.cfg @@ -218,8 +218,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexRidgedAltitudeCurve diff --git a/GameData/BeyondHome/Configs/Dynasty.cfg b/GameData/BeyondHome/Configs/Dynasty.cfg index 0110664..228606f 100644 --- a/GameData/BeyondHome/Configs/Dynasty.cfg +++ b/GameData/BeyondHome/Configs/Dynasty.cfg @@ -332,8 +332,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexColorMap diff --git a/GameData/BeyondHome/Configs/Eidos.cfg b/GameData/BeyondHome/Configs/Eidos.cfg index 1799cca..f2c76d0 100644 --- a/GameData/BeyondHome/Configs/Eidos.cfg +++ b/GameData/BeyondHome/Configs/Eidos.cfg @@ -211,8 +211,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } VertexHeightNoiseVertHeightCurve2 diff --git a/GameData/BeyondHome/Configs/Eterna.cfg b/GameData/BeyondHome/Configs/Eterna.cfg index 85a3ab0..0e251b0 100644 --- a/GameData/BeyondHome/Configs/Eterna.cfg +++ b/GameData/BeyondHome/Configs/Eterna.cfg @@ -310,8 +310,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexColorMap diff --git a/GameData/BeyondHome/Configs/Fury.cfg b/GameData/BeyondHome/Configs/Fury.cfg index 4ff8bd8..613177c 100644 --- a/GameData/BeyondHome/Configs/Fury.cfg +++ b/GameData/BeyondHome/Configs/Fury.cfg @@ -280,8 +280,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 26 + subdivisionLevel = 26 + subdivisionRadius = 150 order = 999999 } VertexHeightNoiseVertHeightCurve2 diff --git a/GameData/BeyondHome/Configs/Hydron.cfg b/GameData/BeyondHome/Configs/Hydron.cfg index a660fe6..80dee5f 100644 --- a/GameData/BeyondHome/Configs/Hydron.cfg +++ b/GameData/BeyondHome/Configs/Hydron.cfg @@ -202,8 +202,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 12 + subdivisionRadius = 150 order = 999999 } //VertexHeightNoiseVertHeightCurve2 diff --git a/GameData/BeyondHome/Configs/Hydrus.cfg b/GameData/BeyondHome/Configs/Hydrus.cfg index 854fbe7..8056192 100644 --- a/GameData/BeyondHome/Configs/Hydrus.cfg +++ b/GameData/BeyondHome/Configs/Hydrus.cfg @@ -310,8 +310,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 16 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } //QuadEnhanceCoast diff --git a/GameData/BeyondHome/Configs/Jade.cfg b/GameData/BeyondHome/Configs/Jade.cfg index abd6edd..7a50ef3 100644 --- a/GameData/BeyondHome/Configs/Jade.cfg +++ b/GameData/BeyondHome/Configs/Jade.cfg @@ -208,8 +208,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } //VertexHeightNoiseVertHeightCurve2 //whoever copies this is ew - Gameslinx 2018 diff --git a/GameData/BeyondHome/Configs/Kohm.cfg b/GameData/BeyondHome/Configs/Kohm.cfg index 1b6afde..bf7efd4 100644 --- a/GameData/BeyondHome/Configs/Kohm.cfg +++ b/GameData/BeyondHome/Configs/Kohm.cfg @@ -354,8 +354,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 20 + subdivisionLevel = 20 + subdivisionRadius = 150 order = 999999 } //VertexHeightNoiseVertHeightCurve2 //whoever copies this is ew - Gameslinx diff --git a/GameData/BeyondHome/Configs/Lond.cfg b/GameData/BeyondHome/Configs/Lond.cfg index c575021..6c06c8d 100644 --- a/GameData/BeyondHome/Configs/Lond.cfg +++ b/GameData/BeyondHome/Configs/Lond.cfg @@ -166,8 +166,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexHeightNoiseVertHeightCurve2 diff --git a/GameData/BeyondHome/Configs/Lua.cfg b/GameData/BeyondHome/Configs/Lua.cfg index ed295cc..ef4c89b 100644 --- a/GameData/BeyondHome/Configs/Lua.cfg +++ b/GameData/BeyondHome/Configs/Lua.cfg @@ -315,8 +315,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexRidgedAltitudeCurve diff --git a/GameData/BeyondHome/Configs/Proxim.cfg b/GameData/BeyondHome/Configs/Proxim.cfg index 9adb22c..778de9d 100644 --- a/GameData/BeyondHome/Configs/Proxim.cfg +++ b/GameData/BeyondHome/Configs/Proxim.cfg @@ -162,8 +162,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexHeightNoiseVertHeightCurve2 diff --git a/GameData/BeyondHome/Configs/Rhode.cfg b/GameData/BeyondHome/Configs/Rhode.cfg index 69c0232..3ed8fcd 100644 --- a/GameData/BeyondHome/Configs/Rhode.cfg +++ b/GameData/BeyondHome/Configs/Rhode.cfg @@ -418,8 +418,8 @@ //} Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } MapDecalTangent diff --git a/GameData/BeyondHome/Configs/Rock.cfg b/GameData/BeyondHome/Configs/Rock.cfg index ba84d3c..9d182ed 100644 --- a/GameData/BeyondHome/Configs/Rock.cfg +++ b/GameData/BeyondHome/Configs/Rock.cfg @@ -218,8 +218,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } VertexHeightNoiseVertHeightCurve2 //whoever copies this is ew - Gameslinx 2018 diff --git a/GameData/BeyondHome/Configs/Scaythe.cfg b/GameData/BeyondHome/Configs/Scaythe.cfg index 091d351..d9643b8 100644 --- a/GameData/BeyondHome/Configs/Scaythe.cfg +++ b/GameData/BeyondHome/Configs/Scaythe.cfg @@ -196,8 +196,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } QuadEnhanceCoast diff --git a/GameData/BeyondHome/Configs/Scindo.cfg b/GameData/BeyondHome/Configs/Scindo.cfg index e64a2c0..9500d3f 100644 --- a/GameData/BeyondHome/Configs/Scindo.cfg +++ b/GameData/BeyondHome/Configs/Scindo.cfg @@ -256,8 +256,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexColorMap diff --git a/GameData/BeyondHome/Configs/Talon.cfg b/GameData/BeyondHome/Configs/Talon.cfg index f675432..f3cb696 100644 --- a/GameData/BeyondHome/Configs/Talon.cfg +++ b/GameData/BeyondHome/Configs/Talon.cfg @@ -251,8 +251,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } //VoronoiCraters diff --git a/GameData/BeyondHome/Configs/Tau.cfg b/GameData/BeyondHome/Configs/Tau.cfg index dd06db0..1bdcec1 100644 --- a/GameData/BeyondHome/Configs/Tau.cfg +++ b/GameData/BeyondHome/Configs/Tau.cfg @@ -276,8 +276,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 32 + subdivisionLevel = 32 + subdivisionRadius = 150 order = 999999 } VertexRidgedAltitudeCurve diff --git a/GameData/BeyondHome/Configs/Tribute.cfg b/GameData/BeyondHome/Configs/Tribute.cfg index 710f437..3ed2462 100644 --- a/GameData/BeyondHome/Configs/Tribute.cfg +++ b/GameData/BeyondHome/Configs/Tribute.cfg @@ -243,8 +243,8 @@ } Subdivide { - subdivisionLevel = 3 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } VertexRidgedAltitudeCurve diff --git a/GameData/BeyondHome/Configs/Vasto.cfg b/GameData/BeyondHome/Configs/Vasto.cfg index 8cc58ef..17411a5 100644 --- a/GameData/BeyondHome/Configs/Vasto.cfg +++ b/GameData/BeyondHome/Configs/Vasto.cfg @@ -364,8 +364,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } LandControl diff --git a/GameData/BeyondHome/Configs/Verna.cfg b/GameData/BeyondHome/Configs/Verna.cfg index c197532..828a820 100644 --- a/GameData/BeyondHome/Configs/Verna.cfg +++ b/GameData/BeyondHome/Configs/Verna.cfg @@ -340,8 +340,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } VertexColorMap diff --git a/GameData/BeyondHome/Configs/Voss.cfg b/GameData/BeyondHome/Configs/Voss.cfg index c79422c..18e1e11 100644 --- a/GameData/BeyondHome/Configs/Voss.cfg +++ b/GameData/BeyondHome/Configs/Voss.cfg @@ -228,8 +228,8 @@ } Subdivide { - subdivisionLevel = 2 - advancedSubdivisionLevel = 24 + subdivisionLevel = 24 + subdivisionRadius = 150 order = 999999 } LandControl diff --git a/GameData/BeyondHome/Terrain/ParallaxTerrain.cfg b/GameData/BeyondHome/Terrain/ParallaxTerrain.cfg index cd6bfe2..b5f1fda 100644 --- a/GameData/BeyondHome/Terrain/ParallaxTerrain.cfg +++ b/GameData/BeyondHome/Terrain/ParallaxTerrain.cfg @@ -2,7 +2,7 @@ Parallax { Body { - name = Kerbin + name = Kerbin //(Rhode) emissive = false Textures { @@ -35,6 +35,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 2.2 + _LowStart = 45 _LowEnd = 175 _HighStart = 1750 @@ -76,6 +79,9 @@ Parallax _Hapke = 0.6 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 45 _LowEnd = 400 _HighStart = 1750 @@ -119,6 +125,9 @@ Parallax _Hapke = 0.55 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 45 _LowEnd = 400 _HighStart = 1750 @@ -162,6 +171,9 @@ Parallax _Hapke = 0.6 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 45 _LowEnd = 400 _HighStart = 1750 @@ -204,6 +216,9 @@ Parallax _Hapke = 0.6 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 700 _LowEnd = 1000 _HighStart = 70000 @@ -247,6 +262,9 @@ Parallax _Hapke = 0.64 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 4 + _LowStart = 700 _LowEnd = 1000 _HighStart = 70000 @@ -290,6 +308,9 @@ Parallax _Hapke = 0.8 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 250 _LowEnd = 650 _HighStart = 2000 @@ -332,6 +353,9 @@ Parallax _Hapke = 0.65 _EmissionColor = 0,0,0 + _FresnelColor = 0.22,0.22,0.22 + _FresnelPower = 1.5 + _LowStart = 50 _LowEnd = 150 _HighStart = 2000 @@ -375,6 +399,9 @@ Parallax _Hapke = 0.55 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 5 + _LowStart = 10 _LowEnd = 50 _HighStart = 450 @@ -416,6 +443,9 @@ Parallax _Hapke = 0.8 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 850 _LowEnd = 1200 _HighStart = 1750 @@ -458,6 +488,9 @@ Parallax _Hapke = 2.6 //Ow _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 5 + _LowStart = 70 _LowEnd = 350 _HighStart = 1500 @@ -501,6 +534,9 @@ Parallax _Hapke = 0.95 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 70 _LowEnd = 350 _HighStart = 1500 @@ -544,6 +580,9 @@ Parallax _Hapke = 1.2 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 600 _LowEnd = 1000 _HighStart = 2500 @@ -587,6 +626,9 @@ Parallax _Hapke = 0.8 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 600 _LowEnd = 1000 _HighStart = 2500 @@ -630,6 +672,9 @@ Parallax _Hapke = 0.7 _EmissionColor = 0,0,0 + _FresnelColor = 0.2,0.2,0.2 + _FresnelPower = 3 + _LowStart = 800 _LowEnd = 1000 _HighStart = 1500 //High/_HighEnd are not used on Hydron @@ -674,6 +719,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 2.5 + _LowStart = 30 _LowEnd = 70 _HighStart = 3500 //High/_HighEnd are not used on Drohze Hey I've seen this one before @@ -718,6 +766,9 @@ Parallax _Hapke = 0.8 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 1100 _LowEnd = 1400 _HighStart = 3500 //High/_HighEnd are not used on Drohze @@ -760,6 +811,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 2 + _LowStart = 700 _LowEnd = 1000 _HighStart = 2500 @@ -803,6 +857,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 700 _LowEnd = 1000 _HighStart = 2500 @@ -846,6 +903,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.2,0.2,0.2 + _FresnelPower = 2 + _LowStart = 700 _LowEnd = 1000 _HighStart = 2500 @@ -889,6 +949,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 1550 _LowEnd = 2000 _HighStart = 3000 @@ -932,6 +995,9 @@ Parallax _Hapke = 0.8 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 350 _LowEnd = 400 _HighStart = 600 @@ -975,6 +1041,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.15,0.15,0.15 + _FresnelPower = 3 + _LowStart = 350 _LowEnd = 1250 _HighStart = 3800 @@ -1014,6 +1083,9 @@ Parallax _Hapke = 0.7 _EmissionColor = 0,0,0 + _FresnelColor = 0.35,0.35,0.35 + _FresnelPower = 3 + _LowStart = 350 _LowEnd = 1250 _HighStart = 3800 @@ -1055,6 +1127,9 @@ Parallax _Hapke = 0.8 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 3 + _LowStart = 100 _LowEnd = 400 _HighStart = 2500 @@ -1096,6 +1171,9 @@ Parallax _Hapke = 1 _EmissionColor = 0,0,0 + _FresnelColor = 0.1,0.1,0.1 + _FresnelPower = 2.5 + _LowStart = 125 _LowEnd = 400 _HighStart = 3500 //High/_HighEnd are not used on Hydron, incredible