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TE_EXPLODEMODEL
GeckoN edited this page Jan 31, 2017
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4 revisions
Spawns multiple rotating models with gravity, collisions, particle trails, and flashing orange lights.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
float | velocity | Ejection speed for all models |
string | model | Model to display |
uint16 | count | Number of models to spawn |
uint8 | life | Time to display all models (seconds * 0.1) |
No API function exists as of SC 5.02
void te_explodemodel(Vector pos, float velocity,
string model="models/hgibs.mdl", uint16 count=8, uint8 life=32,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_EXPLODEMODEL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(velocity);
m.WriteShort(g_EngineFuncs.ModelIndex(model));
m.WriteShort(count);
m.WriteByte(life);
m.End();
}