From b758d55d660149d9f4c20465e780bdf835521c3c Mon Sep 17 00:00:00 2001 From: Pavlo Bazilinskyy Date: Wed, 28 Sep 2022 17:27:53 +0300 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index d83f2b052..55bae0e62 100644 --- a/README.md +++ b/README.md @@ -196,6 +196,7 @@ To change the position of a waypoint select waypoint transform and move it do th #### Configuration of the movement of the non-playable vehicles Additionally, for vehicles, SpeedSetting along with Collider component might be used to further configure tracked path. + ![](ReadmeFiles/speed_settings.png) #### Exporting and importing WaypointCircuit's @@ -239,6 +240,7 @@ _EyeContact_, if tracking is enabled, selects as the target the closest game obj ![](ReadmeFiles/Pedestrian.png) _EyeContactRigControl_ is a component that consumes tracking target provided by _EyeContact_ component and animates drivers head movement. + ![](ReadmeFiles/eye-contact.png) Eye contact behavior tracking state can be changed when the car reaches the waypoint. Behavior change is defined by the _SpeedSettings_ - the component embedded on waypoint objects. The following four fields control those changes: @@ -246,6 +248,7 @@ Eye contact behavior tracking state can be changed when the car reaches the wayp - _EyeContactAfterYielding_: defines how the driver will behave when the car resumes driving after a full stop. This value simply overwrites the current value of _EyeContact.EyeContactTracking_ if the car has fully stopped. - _YieldingEyeContactSince_: defines how many seconds need to pass before the driver will make eye contact (starting from the moment the car has fully stopped) - _YieldingEyeContactUntil_: defines how many seconds need to pass before the driver ceases to maintain eye contact (starting from the moment the car has fully stopped) + ![](ReadmeFiles/SpeedSettings.png) #### Configuration of daylight conditions