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InkBall

This is an InkBall game that's still in development. It doesn't use any game engine, it's just built on top of SDL (which was a big mistake).

So Far

I have working collisions and you can draw an ink trail which the balls interact with:

Sample Image

Todo:

  • Level creation (maybe)

Building

These are not full instructions. I will revisit this once the game is finished.

For now, all dependencies are statically linked. You can see the dependencies in dependencies.md.

The project is compiled with GCC using the C++ 17 standard, although at the time of writing any C++ 14 or C++ 11 compatible compiler will work (provided you update CMakeLists.txt accordingly).