This is an InkBall game that's still in development. It doesn't use any game engine, it's just built on top of SDL (which was a big mistake).
I have working collisions and you can draw an ink trail which the balls interact with:
Todo:
- Level creation (maybe)
These are not full instructions. I will revisit this once the game is finished.
For now, all dependencies are statically linked. You can see the dependencies in dependencies.md.
The project is compiled with GCC using the C++ 17 standard, although at the time of writing any C++ 14 or C++ 11 compatible compiler will work (provided you update CMakeLists.txt accordingly).