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TileSets can have margins and tile spacing. This is currently unhandled, so tile sprites will be incorrect if either of these values are set.
The calculation is done in utilities.go, but the calling code is in tile.go in the function Draw which already takes a *Tileset parameter, shouldn't be difficult to calculate the offsets
The text was updated successfully, but these errors were encountered:
TileSets can have margins and tile spacing. This is currently unhandled, so tile sprites will be incorrect if either of these values are set.
The calculation is done in
utilities.go
, but the calling code is intile.go
in the functionDraw
which already takes a*Tileset
parameter, shouldn't be difficult to calculate the offsetsThe text was updated successfully, but these errors were encountered: