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feat: animation API (work in progress) #467
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namespace nadena.dev.ndmf.animator | ||
{ | ||
internal class ECBComparator : IComparer<EditorCurveBinding>, IEqualityComparer<EditorCurveBinding> |
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Is this needed? (Can we just use the built in comparator?)
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VirtualClip refPoseClip = null; | ||
var settings = AnimationUtility.GetAnimationClipSettings(clip); | ||
if (settings.additiveReferencePoseClip != null) |
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protect against recursion
TODO
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比較的独立したAPIなので |
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