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I'm unhappy with some of this project structurally.
The changes in #1 are a start towards re-organising and reducing globals and clutter in main.lua
main.lua
However, I'd like to look into more ways to tidy up the game's structure generally.
Ideally not having all the states global would be nice, i think?
Making some more functionally aligned classes could be sensible
Is map.lua too massive? Could it be broken down?
map.lua
The text was updated successfully, but these errors were encountered:
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I'm unhappy with some of this project structurally.
The changes in #1 are a start towards re-organising and reducing globals and clutter in
main.lua
However, I'd like to look into more ways to tidy up the game's structure generally.
Ideally not having all the states global would be nice, i think?
Making some more functionally aligned classes could be sensible
Is
map.lua
too massive? Could it be broken down?The text was updated successfully, but these errors were encountered: