JSONGen is a tool for generating native Golang types from JSON objects. This automates what is otherwise a very tedious and error prone task when working with JSON.
$ jsongen -h
Usage of jsongen:
-dump="NUL": Dump tree structure to file.
-normalize=true: Squash arrays of struct and determine primitive array type.
-title=true: Convert identifiers to title case, treating '_' and '-' as word boundaries.
Reading from stdin can be done as follows:
$ cat test.json | jsongen
Or a filename can be passed:
$ jsongen test.json
Using test.json as input the example will produce:
type _ struct {
Bool bool `json:"bool"`
Boollist []bool `json:"boollist"`
Float float64 `json:"float"`
Floatlist []float64 `json:"floatlist"`
Heterogeneouslist []interface{} `json:"heterogeneouslist"`
Int int64 `json:"int"`
Intlist []int64 `json:"intlist"`
Nil interface{} `json:"nil"`
Nillist []interface{} `json:"nillist"`
Sanitary string `json:"_Sanitary"`
Sanitary string
Sanitary0 string
String string `json:"string"`
Stringlist []string `json:"stringlist"`
Struct struct {
Bool bool `json:"bool"`
Float float64 `json:"float"`
Int int64 `json:"int"`
Nil interface{} `json:"nil"`
String string `json:"string"`
} `json:"struct"`
Structlist []struct {
Bool bool `json:"bool"`
Float float64 `json:"float"`
Int int64 `json:"int"`
String string `json:"string"`
} `json:"structlist"`
Structlistsquash []struct {
Bool bool `json:"bool"`
Float float64 `json:"float"`
Int int64 `json:"int"`
String string `json:"string"`
} `json:"structlistsquash"`
Structlistsquashconflict []struct {
Bool bool `json:"bool"`
Conflict interface{} `json:"conflict"`
Float float64 `json:"float"`
Int int64 `json:"int"`
String string `json:"string"`
} `json:"structlistsquashconflict"`
TitleCase string `json:"title case"`
TitleCase string `json:"title_case"`
TitleCase string `json:"title-case"`
Titlecase string `json:"titlecase"`
Unsanitary string `json:"0Unsanitary"`
_ string `json:"123"`
}
- Field names are sanitized and written as exported fields of the generated type.
- If sanitizing produces an empty string the identifier is changed to
_
, this will need to be set by hand in order to properly decode the type. - If sanitizing produces a field name different from the original value a JSON tag is added to the field.
- Spaces and
-
are converted to_
. - Field names are converted to title case treating
_
and-
as word boundaries along with spaces. This can be disabled using-title=false
.
- Primitive types are parsed and stored as-is.
- Valid types are bool, int64, float64 and string.
- The JSON value
null
is translated to the empty interface.
- Object types are treated as structs.
- Fields of structures are sorted lexicographically by sanitized field name.
- If a structure contains duplicate fields of different types, the type will be chosen at random since Golang's map iteration order is undefined. This shouldn't be a problem since this is not permitted in JSON specification, but this is the expected behavior should it happen.
- A homogeneous list of primitive values are treated as a list of the primitive type e.g.:
[]float64
- Lists of heterogeneous types are treated as a list of the empty interface:
[]interface{}
- Lists containing both integers and floating point values are interpreted as
[]float64
. - Lists with object elements are treated as a list of structs.
- Fields of each element are "squashed" into a single struct. The result is an array of a struct containing all encountered fields.
- If a field in one element has a different type in another of the same list, the offending field is treated as an empty interface.
Examples of all of the above can be found in test.json.
- Currently sibling field names are not guaranteed to be unique.
The source of this project is licensed under GNU GPL v3.0, according to http://choosealicense.com/licenses/gpl-3.0/:
- Disclose Source: Source code must be made available when distributing the software. In the case of LGPL, the source for the library (and not the entire program) must be made available.
- License and copyright notice: Include a copy of the license and copyright notice with the code.
- State Changes: Indicate significant changes made to the code.
- Commercial Use: This software and derivatives may be used for commercial purposes.
- Distribution: You may distribute this software.
- Modification: This software may be modified.
- Patent Grant: This license provides an express grant of patent rights from the contributor to the recipient.
- Private Use: You may use and modify the software without distributing it.
- Hold Liable: Software is provided without warranty and the software author/license owner cannot be held liable for damages.
- Sublicensing: You may not grant a sublicense to modify and distribute this software to third parties not included in the license.
If you find a case that produces incorrect results or you have a feature suggestion, let me know: submit an issue.