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Notes which remove HP when hit do not have a standard specification on bmson yet.
Given their popularity, I believe we should have a way to specify bombs, whether we'll use a sliced sound (or affect the cutting algorithm at all) or similar.
Besides, I think people have used tricks to do Bombs with special sounds so should we look into this use case as well?
The text was updated successfully, but these errors were encountered:
Long overdue discussion.
Due to the nature of bombs/landmines, I think using the slicing algorithm is pointless.
Bombs do not have a sound associated to them as per BMS, however they have a health depletion rate associated to them.
I think bombs can be implemented similarly to BPM events where only a time, value and lane is specified, where the value would specify how much HP is drained (0% to 100%)
We could make it possible to specify a unique bomb sound, like BMS uses #WAV00 as the sound for bombs.
Notes which remove HP when hit do not have a standard specification on bmson yet.
Given their popularity, I believe we should have a way to specify bombs, whether we'll use a sliced sound (or affect the cutting algorithm at all) or similar.
Besides, I think people have used tricks to do Bombs with special sounds so should we look into this use case as well?
The text was updated successfully, but these errors were encountered: