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In Case of Emergency

There's long been a desire for a "death mode" in Minecraft which falls somewhere between the default behavior of dropping everything on the ground and the keepInventory gamemode. Traditionally, this is done by storing all your items in a block with an inventory — a "death chest", a gravestone, or the like.

In Case of Emergency offers a new alternative, with cool new features:

  • ICE not only stores your items, but also their position within your inventory, allowing you to quickly re-equip everything, rather than having to pick it all up off the ground.
  • ICE understands Minecraft's team system, and can be configured to allow teammates to retrieve your inventory for you when it's too dangerous to get yourself.

How to Use

  1. Install by dropping the .jar file into your mods folder (requires Forge).
  2. Play Minecraft.
  3. Die. (In lava, for example.)
  4. Run back to your "death marker" — a spinning copy of your head.
  5. Right-click the death marker to re-equip everything! (And none of your items were at risk of falling in the lava!)

Configuration

By default, ICE will only allow you, the player who died, to re-equip your items by right-clicking on your death marker. Anyone on your team, however, can "pop" your death marker and drop all the items on the ground by left-clicking. Anyone not on your team cannot interact with your death marker at all. It's unbreakable and unexplodable.

When you play Minecraft for the first time after installing ICE, a configuration file is created at <.minecraft>/config/Ice.cfg. The settings and possible values are explained in that file:

# Configuration file

##########################################################################################################
# security
#--------------------------------------------------------------------------------------------------------#
# The allowable values for these actions are 'no' (completely disabled), 'owner' (only the player whose
# death created the death marker), 'team' (anyone on the dying player's team), or 'yes' (anyone).
##########################################################################################################

security {
    # Whether death markers can be 'popped' by hitting them.
    S:popping=team

    # Whether the contents of death markers can be recovered by right-clicking them.
    S:recovering=owner
}

Note that if you set both to no, death markers will only be clearable by players in creative mode! (So don't do that.)

Mod Support

ICE can support non-vanilla inventories through dedicated mod support. Currently, the supported mods are:

Public API

Alternatively, mods can add their own support for ICE using its public API. This is done by creating a class implementing the InventoryManager interface (the simplest way to do this is by extending GeneralInventoryManager). Take a look at BaublesInventoryManager to see how easy this can be!

Once your inventory manager has been created, register it with InventoryManagerRegistry.register(...). That's all it takes to add support for your mod to ICE's death markers.