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Warp.js
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Warp.js
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import { shapesToPaths, preparePaths } from './svg/normalize'
import { getProperty, setProperty } from './svg/utils'
import pathParser from './path/parser'
import pathEncoder from './path/encoder'
import { euclideanDistance } from './path/interpolate'
import warpTransform from './warp/transform'
import warpInterpolate from './warp/interpolate'
import warpExtrapolate from './warp/extrapolate'
export default class Warp
{
constructor(element, curveType='q')
{
this.element = element
shapesToPaths(element)
preparePaths(element, curveType)
const pathElements = Array.from(element.querySelectorAll('path'))
this.paths = pathElements.map(pathElement =>
{
const pathString = getProperty(pathElement, 'd')
const pathData = pathParser(pathString)
return { pathElement, pathData }
})
}
update()
{
for (let { pathElement, pathData } of this.paths)
{
const pathString = pathEncoder(pathData)
setProperty(pathElement, 'd', pathString)
}
}
transform(transformers)
{
transformers = Array.isArray(transformers) ? transformers : [ transformers ]
for (let path of this.paths)
{
path.pathData = warpTransform(path.pathData, transformers)
}
this.update()
}
interpolate(threshold)
{
let didWork = false
function deltaFunction(points)
{
const linearPoints = [
points[0].slice(0, 2),
points[points.length - 1].slice(0, 2),
]
const delta = euclideanDistance(linearPoints)
didWork = didWork || (delta > threshold)
return delta
}
for (let path of this.paths)
{
path.pathData = warpInterpolate(path.pathData, threshold, deltaFunction)
}
return didWork
}
extrapolate(threshold)
{
let didWork = false
function deltaFunction(points)
{
const linearPoints = [
points[0].slice(0, 2),
points[points.length - 1].slice(0, 2),
]
const delta = euclideanDistance(linearPoints)
didWork = didWork || (delta <= threshold)
return delta
}
for (let path of this.paths)
{
path.pathData = warpExtrapolate(path.pathData, threshold, deltaFunction)
}
return didWork
}
preInterpolate(transformer, threshold)
{
let didWork = false
function deltaFunction(points)
{
const linearPoints = [
points[0].slice(0, 2),
points[points.length - 1].slice(0, 2),
]
const delta = euclideanDistance(linearPoints)
didWork = didWork || (delta > threshold)
return delta
}
for (let path of this.paths)
{
const transformed = warpTransform(path.pathData, function(points)
{
const newPoints = transformer(points.slice(0, 2))
newPoints.push(...points)
return newPoints
})
const interpolated = warpInterpolate(transformed, threshold, deltaFunction)
path.pathData = warpTransform(interpolated, points => points.slice(2))
}
return didWork
}
preExtrapolate(transformer, threshold)
{
let didWork = false
function deltaFunction(points)
{
const linearPoints = [
points[0].slice(0, 2),
points[points.length - 1].slice(0, 2),
]
const delta = euclideanDistance(linearPoints)
didWork = didWork || (delta <= threshold)
return delta
}
for (let path of this.paths)
{
const transformed = warpTransform(path.pathData, function(points)
{
const newPoints = transformer(points.slice(0, 2))
newPoints.push(...points)
return newPoints
})
const extrapolated = warpExtrapolate(transformed, threshold, deltaFunction)
path.pathData = warpTransform(extrapolated, points => points.slice(2))
}
return didWork
}
}