Skip to content

Commit

Permalink
Initial commit.
Browse files Browse the repository at this point in the history
  • Loading branch information
benwiley4000 committed Apr 8, 2018
0 parents commit 9fe182b
Show file tree
Hide file tree
Showing 5 changed files with 290 additions and 0 deletions.
21 changes: 21 additions & 0 deletions LICENSE
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
The MIT License (MIT)

Copyright (c) 2018 Ben Wiley

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
165 changes: 165 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,165 @@
# pico8-messenger

Utility functions for passing numbers between your [PICO-8](https://www.lexaloffle.com/pico-8.php) game and outside environments/devices, via PICO-8's GPIO interface.

## usage

In PICO-8:

```lua
-- write the number 7 (needs 3 bits),
-- starting at GPIO pin 5
write_gpio_unsigned(7, 5, 3)
```

Then, in the browser:

```javascript
// log the number encompassing 3 bits,
// starting at GPIO pin 5
console.log(readFromGpioUnsigned(5, 3)); // 7
```

## why

PICO-8 has a GPIO interface supporting 128 pins, each of which can store a 128-bit unsigned integer (0-255). However Raspberry PI and CHIP only support consuming each GPIO pin as a single bit (0 or 255), and only have pins for a small subset of the 128 virtual slots. The Pocket CHIP only has 6 fully-exposed pins (indices 2-7).

This means that if you want to pass GPIO information that can be used easily with any platform that runs PICO-8, you only get six on-and-off slots, which doesn't sound that great. Until you consider that you can still use those 6 slots to encode an integer up to 6 bits (-32 to 31 signed, or 0 to 63 unsigned!). Even a 3-bit int (0-7 unsigned) can often be enough to encode meaningful state information for many games, which can be used to trigger vibrations, color lights, etc.

The trouble is, taking a decimal value and encoding it as binary with PICO-8's built-in GPIO functions, then reading it again later, is not simple. GPIO Messenger provides utility functions which abstract away the bit-shifting and let you just read and write numbers.

## including via script tag

You can download pico8-messenger.js and include it in your page with a script tag:

```html
<script src="pico8-messenger.js"></script>
<script>
pico8_gpio = pico8_gpio || Array(128);
// get some number stored in bits 2 through 4
var numFromPico8 = readFromGpio(pico8_gpio, 2, 3);
// send the number 6 to pico-8 stored in bits 5 through 7
writeToGpio(pico8_gpio, 6, 5, 3);
</script>
```

Or if you prefer to fetch it from a CDN:

```html
<script src="https://unpkg.com/pico8-messenger"></script>
```

(It's better to specify a specific version string rather than letting unpkg serve you the latest version each time the page is fetched; try opening https://unpkg.com/pico8-messenger in a web browser first so it resolves to a more specific URL, then include that as your script `src`.)

## installing as a module

You can also install from npm:

```console
npm install --save pico8-messenger
```

And use like this:

```js
var p8messenger = require('pico8-messenger');

window.pico8_gpio = window.pico8_gpio || Array(128);

// get some number stored in bits 2 through 4
var numFromPico8 = readFromGpio(pico8_gpio, 2, 3);

// send the number 6 to pico-8 stored in bits 5 through 7
writeToGpio(pico8_gpio, 6, 5, 3);
```

## API

For all of these functions:
* `num` is the decimal integer to be stored
* `pin_index` or `pinIndex` is index in the GPIO array (0-127) where storage for this number should begin (in other words, the location of the largest, left-most bit)
* `bits` is the number of bits required to store the maximum value for this number

Lua:

These functions wrap PICO-8's `peek` and `poke` functions to read and write data in the GPIO slots.

### `function write_gpio(num, pin_index, bits)`

### `function write_gpio_unsigned(num, pin_index, bits)`

### `function read_gpio(pin_index, bits)`

### `function read_gpio_unsigned(pin_index,bits)`

JavaScript:

All of these functions assume `gpio` is a 128-length array filled with numbers that are either 0 or 255. Although these are intended for handling PICO-8 data, they can be used anywhere it could be useful to encode numbers in a binary array.

*Note*: The write functions mutate the `gpio` argument - clone first with `var gpioClone = gpio.slice()` if you don't want that.

### `function writeToGpio(gpio, num, pinIndex, bits)`

### `function writeToGpioUnsigned(gpio, num, pinIndex, bits)`

### `function readFromGpio(gpio, pinIndex, bits)`

### `function readFromGpioUnsigned(gpio, pinIndex, bits)`

## How can I check when my GPIO pins have updated?

In PICO-8 it makes sense to just use the game update loop:

```lua
number_from_outside = 0

function _update()
number_from_outside =
read_gpio_unsigned(5, 3)
end
```

In JavaScript you're probably not running a game loop... so this is annoying! You might want to try [pico8-gpio-listener](https://github.com/benwiley4000/pico8-gpio-listener), which lets you listen for updates:

```javascript
var gpio = getP8Gpio();
var lastNumber = -1;
gpio.subscribe(function() {
var num = readFromGpioUnsigned(gpio, 5, 3);
if (num !== lastNumber) {
console.log('Here is a new number I got from PICO-8:', num);
lastNumber = num;
}
});
```

## how many bits do I need?

Here's a table showing the integer ranges (signed and unsigned) you can get with different bit counts:

| Bit count | Signed range | Unsigned range |
|-----------|----------------|----------------|
| 1 | -1 - 0 | 0 - 1 |
| 2 | -2 - 1 | 0 - 3 |
| 3 | -4 - 3 | 0 - 7 |
| 4 | -8 - 7 | 0 - 15 |
| 5 | -16 - 15 | 0 - 31 |
| 6 | -32 - 31 | 0 - 63 |
| 7 | -64 - 63 | 0 - 127 |
| 8 | -128 - 127 | 0 - 255 |
| 9 | -256 - 255 | 0 - 511 |
| 10 | -512 - 511 | 0 - 1023 |
| 11 | -1024 - 1023 | 0 - 2047 |
| 12 | -2048 - 2047 | 0 - 4095 |
| 13 | -4096 - 4095 | 0 - 8191 |
| 14 | -8192 - 8191 | 0 - 16383 |
| 15 | -16384 - 16383 | 0 - 32767 |
| 16 | -32768 - 32767 | 0 - 65535 |

## is it safe to use all of these bits?

If you use all of these bits to store a 128-bit integer, [you can safely store an unsigned integer up to 999.99999999999999999999999999999999999 Undecillion](https://en.wikipedia.org/wiki/Integer_(computer_science)#Common_integral_data_types). However PICO-8 only stores 16-bit signed integers (between -32768 and 32767), so this probably won't be very useful to you (among other reasons).

If you want it to be possible to integrate your game with GPIO pins on Pocket CHIP, the best bet is to only use pins 2-7. If you just want to target non-Pocket CHIP and Raspberry PI, you can use pins 0-7. If all you want to target is the web, you're free to use as many slots as you want, but you might not need them. For my game, we're using six pins to store two 3-bit integers, which is enough to communicate the game state relevant to vibration support.
28 changes: 28 additions & 0 deletions package.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
{
"name": "pico8-messenger",
"version": "0.1.0",
"description": "Pass integers between PICO-8 and the outside world",
"main": "pico8-messenger.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git+https://github.com/benwiley4000/pico8-messenger.git"
},
"keywords": [
"pico-8",
"gpio",
"bits",
"web",
"binary",
"io",
"game-development"
],
"author": "Ben Wiley",
"license": "MIT",
"bugs": {
"url": "https://github.com/benwiley4000/pico8-messenger/issues"
},
"homepage": "https://github.com/benwiley4000/pico8-messenger#readme"
}
38 changes: 38 additions & 0 deletions pico8-messenger.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
function writeToGpio(gpio, num, pinIndex, bits) {
writeToGpio(gpio, num + (1 << (bits - 1)), pinIndex, bits);
}

function writeToGpioUnsigned(gpio, num, pinIndex, bits) {
var lastBitIndex = pinIndex + bits - 1;
var mask = 1;
for (var i = 0; i < bits; i++) {
var bit = (num & mask) >> i;
gpio[lastBitIndex - i] = bit * 255;
mask = mask << 1;
}
}

function readFromGpio(gpio, pinIndex, bits) {
return readFromGpioUnsigned(gpio, pinIndex, bits) - (1 << (bits - 1));
}

function readFromGpioUnsigned(gpio, pinIndex, bits) {
return gpio
.slice(pinIndex, pinIndex + bits)
.reduce(function (num, val, i) {
return num + (
val
? Math.pow(2, bits - 1 - i)
: 0
);
}, 0);
}

if (typeof module !== 'undefined' && module) {
module.exports = {
writeToGpio: writeToGpio,
writeToGpioUnsigned: writeToGpioUnsigned,
readFromGpio: readFromGpio,
readFromGpioUnsigned: readFromGpioUnsigned
};
}
38 changes: 38 additions & 0 deletions pico8-messenger.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
function write_gpio(num,pin_index,bits)
write_gpio_unsigned(
num + shl(1, bits-1),
pin_index,
bits
)
end

function write_gpio_unsigned(num,pin_index,bits)
local lastbit_i =
0x5f80+pin_index+bits-1
local mask = 1
for j=0,bits-1 do
local bit = shr(band(num, mask), j)
poke(lastbit_i-j, bit*255)
mask = shl(mask, 1)
end
end

function read_gpio(pin_index,bits)
return read_gpio_unsigned(
pin_index,
bits
) - shl(1, bits-1)
end

function read_gpio_unsigned(pin_index,bits)
local firstbit_i =
0x5f80+pin_index
local num = 0
for j=0,bits-1 do
local val = peek(firstbit_i+j)
if val > 0 then
num = num + 2^(bits-1-j)
end
end
return num
end

0 comments on commit 9fe182b

Please sign in to comment.