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keyboard.js
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keyboard.js
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var transaction = false;
var continuous = false;
function alter_mover_position()
{
if(KBI.forward && KBI.accelerate) // not accelerate but go fast
{
speed += 10;
calculateFrustrum(1, "move");
return;
}
if(KBI.backward && KBI.accelerate)
{
speed += 10;
calculateFrustrum(-1, "move");
return;
}
if( KBI.accelerate)
{
speed += 10;
calculateFrustrum(0, "");
return;
}
if(KBI.decelerate)
{
speed -= 10;
calculateFrustrum(0, "");
return;
}
if(KBI.forward)
{
calculateFrustrum(1, "move");
return;
}
if(KBI.backward)
{
calculateFrustrum(-1, "move");
return;
}
if(KBI.up)
{
// if > 180 -1
calculateFrustrum(1, "lift");
return;
}
if(KBI.down)
{
//if > 360 1
calculateFrustrum(-1, "lift");
return;
}
if(KBI.left)
{
calculateFrustrum(-1, "side");
return;
}
if(KBI.right)
{
calculateFrustrum(1, "side");
return;
}
if(KBI.yawLeft)
{
calculateFrustrum(degRad, "yaw");
return;
}
if(KBI.yawRight)
{
calculateFrustrum(-degRad, "yaw");
return;
}
if(KBI.pitchUp)
{
calculateFrustrum(-degRad, "pitch");
return;
}
if(KBI.pitchDown)
{
calculateFrustrum(degRad, "pitch");
return;
}
if(KBI.rollLeft)
{
calculateFrustrum(-degRad, "roll");
return;
}
if(KBI.rollRight)
{
calculateFrustrum(degRad, "roll");
return;
}
}
function keyupEvent(event)
{
var keycode = event.keyCode;
switch(keycode)
{
case 37 : //left arrow - side left
KBI.left = false;
break;
case 39 : // right arrow - sideways right
KBI.right = false;
break;
case 81 : // lift up q
KBI.up = false;
break;
case 90 : // lift down z
KBI.down = false;
break;
case 38 : // up arrow - move forward ++ z translate
KBI.forward = false;
break;
case 40 : //down arrow - move backward -- z translate
KBI.backward = false;
break;
case 87 : // pitch up w
KBI.pitchUp = false;
break;
case 88 : // pitch down x
KBI.pitchDown = false;
break;
case 68 : //roll left d
KBI.rollLeft = false;
break;
case 65 : // roll right a
KBI.rollRight = false;
break;
case 49 : // 1
KBI.yawLeft = false;
break;
case 51 : // 3
KBI.yawRight = false;
break;
case 82 : // r for reset, speed = 0
speed = 10;
moverDirection.reset();
break;
case 17 : // go faster!
KBI.decelerate = false;
break;
case 16 : // constant speed - shift
KBI.accelerate = false;
break;
}
}
function keydownEvent(event)
{
var keycode = event.keyCode;
switch(keycode)
{
case 37 : //left arrow - yaw
KBI.left = true;
break;
case 39 : // right arrow - yaw
KBI.right = true;
break;
case 81 : // lift up
KBI.up = true;
break;
case 90 : // lift down
KBI.down = true;
break;
case 38 : // up arrow - move forward ++ z translate
KBI.forward = true;
//console.log('forward');
break;
case 40 : //down arrow - move backward -- z translate
KBI.backward = true;
break;
case 49 : // 1
KBI.yawLeft = true;
break;
case 51 : // 3
KBI.yawRight = true;
break;
case 87 : // pitch up
KBI.pitchUp = true;
break;
case 88 : // pitch down
KBI.pitchDown = true;
break;
case 68 : //roll left
KBI.rollLeft = true;
break;
case 65 : // roll right
KBI.rollRight = true;
break;
case 16 : // go faster!
KBI.accelerate = true;
break;
case 16 : // go faster!
KBI.accelerate = true;
break;
case 17 : // go faster!
KBI.decelerate = true;
break;
}
}
function KeyBoardInput()
{
this.forward = false;
this.backward = false;
this.up = false;
this.down = false;
this.left = false;
this.right = false;
this.yawLeft = false;
this.yawRight = false;
this.pitchUp = false;
this.pitchDown = false;
this.rollLeft = false;
this.rollRight = false;
this.accelerate = false;
this.decelerate = false;
window.addEventListener("keydown", keydownEvent, false);
window.addEventListener("keyup", keyupEvent, false);
this.isUserActive = function ()
{
if
(
this.forward ||
this.backward ||
this.up ||
this.down ||
this.left ||
this.right ||
this.yawLeft ||
this.yawRight ||
this.pitchUp ||
this.pitchDown ||
this.rollLeft ||
this.rollRight ||
this.accelerate ||
this.decelerate
)
return true;
else
return false;
}
}