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Reconsider how to display engine variations at the last move in the game tree/eval graph #20

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bdrose opened this issue Sep 26, 2019 · 5 comments

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@bdrose
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bdrose commented Sep 26, 2019

I am running Batch analysis in version 0.9 using KataGo and the analysis starts from near the end of the game and works towards the first move. The issue is that in the two games I have tried, the analysis skips the last several moves of the game, for example starting analysis at move 208 in a game that has 217 moves, skipping analysis of 209-217. The other game it started analysis at move 135 out of 142 moves skipping moves 136-142.

@bernds
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bernds commented Sep 27, 2019

I've never seen this happen. Could you send me the SGF files?
Also, is this with the Windows build or on Linux?

@bdrose
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bdrose commented Sep 27, 2019

I am using the Windows build. The two sgf's are games from from ogs and fox.

games.zip

@bernds
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bernds commented Oct 2, 2019

ogs.sgf only has 135 moves. Maybe the moves you see at the end beyond that are just the ones that are added as part of the engine variation for the last move?

@bdrose
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bdrose commented Oct 3, 2019

That is it, my mistake. I didn't notice that the last variation was displayed in line with the game moves.

@bdrose bdrose closed this as completed Oct 3, 2019
@bernds
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bernds commented Oct 3, 2019

I'll reopen this as a reminder that maybe there's a UI issue here that should be fixed if someone can think of a good solution.

@bernds bernds reopened this Oct 3, 2019
@bernds bernds changed the title Batch Analysis Missing End of Games Reconsider how to display engine variations at the last move in the game tree/eval graph Oct 3, 2019
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