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Reconsider how to display engine variations at the last move in the game tree/eval graph #20
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I've never seen this happen. Could you send me the SGF files? |
I am using the Windows build. The two sgf's are games from from ogs and fox. |
ogs.sgf only has 135 moves. Maybe the moves you see at the end beyond that are just the ones that are added as part of the engine variation for the last move? |
That is it, my mistake. I didn't notice that the last variation was displayed in line with the game moves. |
I'll reopen this as a reminder that maybe there's a UI issue here that should be fixed if someone can think of a good solution. |
I am running Batch analysis in version 0.9 using KataGo and the analysis starts from near the end of the game and works towards the first move. The issue is that in the two games I have tried, the analysis skips the last several moves of the game, for example starting analysis at move 208 in a game that has 217 moves, skipping analysis of 209-217. The other game it started analysis at move 135 out of 142 moves skipping moves 136-142.
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