diff --git a/examples/asset/alter_sprite.rs b/examples/asset/alter_sprite.rs index 9c5df5f941ab2..9b4a8b64b7569 100644 --- a/examples/asset/alter_sprite.rs +++ b/examples/asset/alter_sprite.rs @@ -57,8 +57,8 @@ fn setup(mut commands: Commands, asset_server: Res) { // - for the GPU (`RenderAssetUsages::RENDER_WORLD`), // - for the CPU (`RenderAssetUsages::MAIN_WORLD`), // - or both. - // `RENDER_WORLD` is necessary to render the mesh, `MAIN_WORLD` is necessary to inspect - // and modify the mesh (via `ResMut>`). + // `RENDER_WORLD` is necessary to render the image, `MAIN_WORLD` is necessary to inspect + // and modify the image (via `ResMut>`). // // Since most games will not need to modify textures at runtime, many developers opt to pass // only `RENDER_WORLD`. This is more memory efficient, as we don't need to keep the image in