From f95757c6418ae2aa910f55600d3caf56fe9e9ff3 Mon Sep 17 00:00:00 2001 From: Rich Churcher Date: Fri, 20 Sep 2024 18:21:36 +1200 Subject: [PATCH] Missing backtick. --- examples/asset/alter_mesh.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/asset/alter_mesh.rs b/examples/asset/alter_mesh.rs index 5aa544986e302..b01731d6f38e5 100644 --- a/examples/asset/alter_mesh.rs +++ b/examples/asset/alter_mesh.rs @@ -71,7 +71,7 @@ fn setup( // A common mistake is to use `RENDER_WORLD` by itself, which can cause a confusing lack of // assets available in `Res>`. `RENDER_WORLD` alone will cause the asset to be // unloaded from the asset server after it's been sent to the GPU. Unless you have a clear - // reason not to do so, it's best to use `RenderAssetUsages::all(). + // reason not to do so, it's best to use `RenderAssetUsages::all()`. |settings: &mut GltfLoaderSettings| settings.load_meshes = RenderAssetUsages::all(), );