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I've looked at the code and it is IMHO very good. This is also one of the first crates I add when starting a new bevy project. Any time the user wants to interact with entities in the world, this functionality is needed. We are going to need these abstractions for the eventual Bevy Editor. This is also a hard requirement for full VR / XR support. The way I see it is we either push to upstreaming it soon, or we upstream it later, but I don't think not upstreaming it at all is a viable option. The benefit of doing it sooner rather than later is that can be battle tested for longer and drive further improvements to other parts of the engine. It would allow for more rapid and smaller iteration cycles to improve the system over time. |
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Creating this as a central place for discussion of upstreaming this work into bevy: aevyrie/bevy_mod_picking#137
The goal of this work is
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