diff --git a/examples/2d/texture_atlas.rs b/examples/2d/texture_atlas.rs index ce62f25e2fbb2..68db98f3d009c 100644 --- a/examples/2d/texture_atlas.rs +++ b/examples/2d/texture_atlas.rs @@ -30,7 +30,7 @@ fn load_textures(mut commands: Commands, asset_server: Res) { fn check_textures( mut next_state: ResMut>, - rpg_sprite_folder: ResMut, + rpg_sprite_folder: Res, mut events: EventReader>, ) { // Advance the `AppState` once all sprite handles have been loaded by the `AssetServer` diff --git a/examples/3d/generate_custom_mesh.rs b/examples/3d/generate_custom_mesh.rs index a5be376f0719e..dba8c2558ffa4 100644 --- a/examples/3d/generate_custom_mesh.rs +++ b/examples/3d/generate_custom_mesh.rs @@ -21,7 +21,7 @@ fn main() { fn setup( mut commands: Commands, - asset_server: ResMut, + asset_server: Res, mut materials: ResMut>, mut meshes: ResMut>, ) { diff --git a/examples/asset/custom_asset.rs b/examples/asset/custom_asset.rs index 07450ef4744f1..8dd111ea4afbe 100644 --- a/examples/asset/custom_asset.rs +++ b/examples/asset/custom_asset.rs @@ -74,7 +74,7 @@ fn setup(mut state: ResMut, asset_server: Res) { state.handle = asset_server.load("data/asset.custom"); } -fn print_on_load(mut state: ResMut, custom_assets: ResMut>) { +fn print_on_load(mut state: ResMut, custom_assets: Res>) { let custom_asset = custom_assets.get(&state.handle); if state.printed || custom_asset.is_none() { return; diff --git a/examples/ui/ui_scaling.rs b/examples/ui/ui_scaling.rs index a374e51539776..85ed3e98607ef 100644 --- a/examples/ui/ui_scaling.rs +++ b/examples/ui/ui_scaling.rs @@ -24,7 +24,7 @@ fn main() { .run(); } -fn setup(mut commands: Commands, asset_server: ResMut) { +fn setup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); let text_style = TextStyle {