From e6a73ce94660a3b29959d1bb84d9e0d30a772118 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois?= Date: Fri, 1 Mar 2024 09:57:08 +0100 Subject: [PATCH] use emissive instead of base_color for emissive --- crates/bevy_pbr/src/pbr_material.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/bevy_pbr/src/pbr_material.rs b/crates/bevy_pbr/src/pbr_material.rs index 135e720ce1735..816d88a02f045 100644 --- a/crates/bevy_pbr/src/pbr_material.rs +++ b/crates/bevy_pbr/src/pbr_material.rs @@ -716,7 +716,7 @@ impl AsBindGroupShaderType for StandardMaterial { StandardMaterialUniform { base_color: LinearRgba::from(self.base_color).to_f32_array().into(), - emissive: LinearRgba::from(self.base_color).to_f32_array().into(), + emissive: LinearRgba::from(self.emissive).to_f32_array().into(), roughness: self.perceptual_roughness, metallic: self.metallic, reflectance: self.reflectance,