implement component access for WorldCell
#5632
Closed
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Objective
WorldCell
can hand out multiple mutable references to resources checked at runtime, but it would be nice if it also worked for componentsSolution
ArchetypeComponentAccess
intoEntityComponentAccess
WorldBorrow[Mut]
to be able to handle accesses of both kinds (resource and component)NOTE: this implementation may not be the most efficient, I'm just using a
HashMap
for the access. We could perhaps implement a more optimized approach inspired by Ralith/hecs#247, but that is something for another PR.Changelog
WorldCell::get_component
andWorldCell::get_component_mut