diff --git a/crates/bevy_input/Cargo.toml b/crates/bevy_input/Cargo.toml
index e3f500db46e09..29463fef08778 100644
--- a/crates/bevy_input/Cargo.toml
+++ b/crates/bevy_input/Cargo.toml
@@ -22,3 +22,4 @@ bevy_reflect = { path = "../bevy_reflect", version = "0.9.0-dev" }
# other
serde = { version = "1", features = ["derive"], optional = true }
+thiserror = "1.0"
diff --git a/crates/bevy_input/src/gamepad.rs b/crates/bevy_input/src/gamepad.rs
index 7756fc47af89b..3d96932af8c8c 100644
--- a/crates/bevy_input/src/gamepad.rs
+++ b/crates/bevy_input/src/gamepad.rs
@@ -2,6 +2,56 @@ use crate::{Axis, Input};
use bevy_ecs::event::{EventReader, EventWriter};
use bevy_ecs::system::{Res, ResMut, Resource};
use bevy_utils::{tracing::info, HashMap, HashSet};
+use thiserror::Error;
+
+/// Errors that occur when setting axis settings for gamepad input.
+#[derive(Error, Debug, PartialEq)]
+pub enum AxisSettingsError {
+ /// The given parameter `livezone_lowerbound` was not in range -1.0..=0.0.
+ #[error("invalid livezone_lowerbound {0}, expected value [-1.0..=0.0]")]
+ LiveZoneLowerBoundOutOfRange(f32),
+ /// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
+ #[error("invalid deadzone_lowerbound {0}, expected value [-1.0..=0.0]")]
+ DeadZoneLowerBoundOutOfRange(f32),
+ /// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
+ #[error("invalid deadzone_upperbound {0}, expected value [0.0..=1.0]")]
+ DeadZoneUpperBoundOutOfRange(f32),
+ /// The given parameter `deadzone_lowerbound` was not in range -1.0..=0.0.
+ #[error("invalid livezone_upperbound {0}, expected value [0.0..=1.0]")]
+ LiveZoneUpperBoundOutOfRange(f32),
+ /// Parameter `livezone_lowerbound` was not less than or equal to parameter `deadzone_lowerbound`.
+ #[error("invalid parameter values livezone_lowerbound {} deadzone_lowerbound {}, expected livezone_lowerbound <= deadzone_lowerbound", .livezone_lowerbound, .deadzone_lowerbound)]
+ LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
+ livezone_lowerbound: f32,
+ deadzone_lowerbound: f32,
+ },
+ /// Parameter `deadzone_upperbound` was not less than or equal to parameter `livezone_upperbound`.
+ #[error("invalid parameter values livezone_upperbound {} deadzone_upperbound {}, expected deadzone_upperbound <= livezone_upperbound", .livezone_upperbound, .deadzone_upperbound)]
+ DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
+ livezone_upperbound: f32,
+ deadzone_upperbound: f32,
+ },
+ /// The given parameter was not in range 0.0..=2.0.
+ #[error("invalid threshold {0}, expected 0.0 <= threshold <= 2.0")]
+ Threshold(f32),
+}
+
+/// Errors that occur when setting button settings for gamepad input.
+#[derive(Error, Debug, PartialEq)]
+pub enum ButtonSettingsError {
+ /// The given parameter was not in range 0.0..=2.0.
+ #[error("invalid release_threshold {0}, expected value [0.0..=1.0]")]
+ ReleaseThresholdOutOfRange(f32),
+ /// The given parameter was not in range 0.0..=2.0.
+ #[error("invalid press_threshold {0}, expected [0.0..=1.0]")]
+ PressThresholdOutOfRange(f32),
+ /// Parameter `release_threshold` was not less than or equal to `press_threshold`.
+ #[error("invalid parameter values release_threshold {} press_threshold {}, expected release_threshold <= press_threshold", .release_threshold, .press_threshold)]
+ ReleaseThresholdGreaterThanPressThreshold {
+ press_threshold: f32,
+ release_threshold: f32,
+ },
+}
/// A gamepad with an associated `ID`.
///
@@ -154,7 +204,7 @@ impl GamepadEvent {
/// button_inputs: ResMut>,
/// ) {
/// let gamepad = gamepads.iter().next().unwrap();
-/// let gamepad_button= GamepadButton::new(gamepad, GamepadButtonType::South);
+/// let gamepad_button = GamepadButton::new(gamepad, GamepadButtonType::South);
///
/// my_resource.0 = button_inputs.pressed(gamepad_button);
/// }
@@ -473,47 +523,158 @@ impl GamepadSettings {
}
}
-/// Settings for a [`GamepadButton`].
-///
-/// ## Usage
+/// Manages settings for gamepad buttons.
///
-/// It is used inside of the [`GamepadSettings`] to define the threshold for a gamepad button
-/// to be considered pressed or released. A button is considered pressed if the `press`
-/// value is surpassed and released if the `release` value is undercut.
+/// It is used inside of [`GamepadSettings`] to define the threshold for a gamepad button
+/// to be considered pressed or released. A button is considered pressed if the `press_threshold`
+/// value is surpassed and released if the `release_threshold` value is undercut.
///
-/// ## Updating
-///
-/// The current value of a button is received through the [`GamepadEvent`]s or [`GamepadEventRaw`]s.
+/// Allowed values: `0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0`
#[derive(Debug, Clone)]
pub struct ButtonSettings {
- /// The threshold for the button to be considered as pressed.
- pub press: f32,
- /// The threshold for the button to be considered as released.
- pub release: f32,
+ press_threshold: f32,
+ release_threshold: f32,
}
impl Default for ButtonSettings {
fn default() -> Self {
ButtonSettings {
- press: 0.75,
- release: 0.65,
+ press_threshold: 0.75,
+ release_threshold: 0.65,
}
}
}
impl ButtonSettings {
+ /// Creates a new [`ButtonSettings`] instance.
+ ///
+ /// # Parameters
+ ///
+ /// + `press_threshold` is the button input value above which the button is considered pressed.
+ /// + `release_threshold` is the button input value below which the button is considered released.
+ ///
+ /// Restrictions:
+ /// + `0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0`
+ ///
+ /// # Errors
+ ///
+ /// If the restrictions are not met, returns one of
+ /// `GamepadSettingsError::ButtonReleaseThresholdOutOfRange`,
+ /// `GamepadSettingsError::ButtonPressThresholdOutOfRange`, or
+ /// `GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold`.
+ pub fn new(
+ press_threshold: f32,
+ release_threshold: f32,
+ ) -> Result {
+ if !(0.0..=1.0).contains(&release_threshold) {
+ Err(ButtonSettingsError::ReleaseThresholdOutOfRange(
+ release_threshold,
+ ))
+ } else if !(0.0..=1.0).contains(&press_threshold) {
+ Err(ButtonSettingsError::PressThresholdOutOfRange(
+ press_threshold,
+ ))
+ } else if release_threshold > press_threshold {
+ Err(
+ ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
+ press_threshold,
+ release_threshold,
+ },
+ )
+ } else {
+ Ok(ButtonSettings {
+ press_threshold,
+ release_threshold,
+ })
+ }
+ }
+
/// Returns `true` if the button is pressed.
///
- /// A button is considered pressed if the `value` passed is greater than or equal to the `press` threshold.
+ /// A button is considered pressed if the `value` passed is greater than or equal to the press threshold.
fn is_pressed(&self, value: f32) -> bool {
- value >= self.press
+ value >= self.press_threshold
}
/// Returns `true` if the button is released.
///
- /// A button is considered released if the `value` passed is lower than or equal to the `release` threshold.
+ /// A button is considered released if the `value` passed is lower than or equal to the release threshold.
fn is_released(&self, value: f32) -> bool {
- value <= self.release
+ value <= self.release_threshold
+ }
+
+ /// Get the button input threshold above which the button is considered pressed.
+ pub fn press_threshold(&self) -> f32 {
+ self.press_threshold
+ }
+
+ /// Try to set the button input threshold above which the button is considered pressed.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is outside the range [release threshold..=1.0], returns either
+ /// `GamepadSettingsError::ButtonPressThresholdOutOfRange` or
+ /// `GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold`.
+ pub fn try_set_press_threshold(&mut self, value: f32) -> Result<(), ButtonSettingsError> {
+ if (self.release_threshold..=1.0).contains(&value) {
+ self.press_threshold = value;
+ Ok(())
+ } else if !(0.0..1.0).contains(&value) {
+ Err(ButtonSettingsError::PressThresholdOutOfRange(value))
+ } else {
+ Err(
+ ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
+ press_threshold: value,
+ release_threshold: self.release_threshold,
+ },
+ )
+ }
+ }
+
+ /// Try to set the button input threshold above which the button is considered pressed.
+ /// If the value passed is outside the range [release threshold..=1.0], the value will not be changed.
+ ///
+ /// Returns the new value of the press threshold.
+ pub fn set_press_threshold(&mut self, value: f32) -> f32 {
+ self.try_set_press_threshold(value).ok();
+ self.press_threshold
+ }
+
+ /// Get the button input threshold below which the button is considered released.
+ pub fn release_threshold(&self) -> f32 {
+ self.release_threshold
+ }
+
+ /// Try to set the button input threshold below which the button is considered released.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is outside the range [0.0..=press threshold], returns
+ /// `ButtonSettingsError::ReleaseThresholdOutOfRange` or
+ /// `ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold`.
+ pub fn try_set_release_threshold(&mut self, value: f32) -> Result<(), ButtonSettingsError> {
+ if (0.0..=self.press_threshold).contains(&value) {
+ self.release_threshold = value;
+ Ok(())
+ } else if !(0.0..1.0).contains(&value) {
+ Err(ButtonSettingsError::ReleaseThresholdOutOfRange(value))
+ } else {
+ Err(
+ ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
+ press_threshold: self.press_threshold,
+ release_threshold: value,
+ },
+ )
+ }
+ }
+
+ /// Try to set the button input threshold below which the button is considered released. If the
+ /// value passed is outside the range [0.0..=press threshold], the value will not be changed.
+ ///
+ /// Returns the new value of the release threshold.
+ pub fn set_release_threshold(&mut self, value: f32) -> f32 {
+ self.try_set_release_threshold(value).ok();
+ self.release_threshold
}
}
@@ -521,66 +682,300 @@ impl ButtonSettings {
///
/// It is used inside of the [`GamepadSettings`] to define the sensitivity range and
/// threshold for an axis.
+/// Values that are higher than `livezone_upperbound` will be rounded up to 1.0.
+/// Values that are lower than `livezone_lowerbound` will be rounded down to -1.0.
+/// Values that are in-between `deadzone_lowerbound` and `deadzone_upperbound` will be rounded
+/// to 0.0.
+/// Otherwise, values will not be rounded.
///
-/// ## Logic
-///
-/// - Values that are in-between `negative_low` and `positive_low` will be rounded to 0.0.
-/// - Values that are higher than or equal to `positive_high` will be rounded to 1.0.
-/// - Values that are lower than or equal to `negative_high` will be rounded to -1.0.
-/// - Otherwise, values will not be rounded.
-///
-/// The valid range is from -1.0 to 1.0, inclusive.
-///
-/// ## Updating
-///
-/// The current value of an axis is received through the [`GamepadEvent`]s or [`GamepadEventRaw`]s.
+/// The valid range is `[-1.0, 1.0]`.
#[derive(Debug, Clone)]
pub struct AxisSettings {
- /// The positive high value at which to apply rounding.
- pub positive_high: f32,
- /// The positive low value at which to apply rounding.
- pub positive_low: f32,
- /// The negative high value at which to apply rounding.
- pub negative_high: f32,
- /// The negative low value at which to apply rounding.
- pub negative_low: f32,
- /// The threshold defining the minimum difference between the old and new values to apply the changes.
- pub threshold: f32,
+ /// Values that are higher than `livezone_upperbound` will be rounded up to -1.0.
+ livezone_upperbound: f32,
+ /// Positive values that are less than `deadzone_upperbound` will be rounded down to 0.0.
+ deadzone_upperbound: f32,
+ /// Negative values that are greater than `deadzone_lowerbound` will be rounded up to 0.0.
+ deadzone_lowerbound: f32,
+ /// Values that are lower than `livezone_lowerbound` will be rounded down to -1.0.
+ livezone_lowerbound: f32,
+ /// `threshold` defines the minimum difference between old and new values to apply the changes.
+ threshold: f32,
}
impl Default for AxisSettings {
fn default() -> Self {
AxisSettings {
- positive_high: 0.95,
- positive_low: 0.05,
- negative_high: -0.95,
- negative_low: -0.05,
+ livezone_upperbound: 0.95,
+ deadzone_upperbound: 0.05,
+ deadzone_lowerbound: -0.05,
+ livezone_lowerbound: -0.95,
threshold: 0.01,
}
}
}
impl AxisSettings {
- /// Filters the `new_value` according to the specified settings.
+ /// Creates a new `AxisSettings` instance.
///
- /// If the `new_value` is:
- /// - in-between `negative_low` and `positive_low` it will be rounded to 0.0.
- /// - higher than or equal to `positive_high` it will be rounded to 1.0.
- /// - lower than or equal to `negative_high` it will be rounded to -1.0.
- /// - Otherwise it will not be rounded.
+ /// # Arguments
///
- /// If the difference between the calculated value and the `old_value` is lower or
- /// equal to the `threshold`, [`None`] will be returned.
- fn filter(&self, new_value: f32, old_value: Option) -> Option {
- let new_value = if new_value <= self.positive_low && new_value >= self.negative_low {
- 0.0
- } else if new_value >= self.positive_high {
- 1.0
- } else if new_value <= self.negative_high {
- -1.0
+ /// + `livezone_lowerbound` - the value below which inputs will be rounded down to -1.0.
+ /// + `deadzone_lowerbound` - the value above which negative inputs will be rounded up to 0.0.
+ /// + `deadzone_upperbound` - the value below which positive inputs will be rounded down to 0.0.
+ /// + `livezone_upperbound` - the value above which inputs will be rounded up to 1.0.
+ /// + `threshold` - the minimum value by which input must change before the change is registered.
+ ///
+ /// Restrictions:
+ /// + `-1.0 <= ``livezone_lowerbound`` <= ``deadzone_lowerbound`` <= 0.0 <= ``deadzone_upperbound`` <=
+ /// ``livezone_upperbound`` <= 1.0`
+ /// + `0.0 <= ``threshold`` <= 2.0`
+ ///
+ /// # Errors
+ ///
+ /// Returns an `AxisSettingsError` if any restrictions on the zone values are not met.
+ /// If the zone restrictions are met, but the ``threshold`` value restrictions are not met,
+ /// returns `AxisSettingsError::Threshold`.
+ pub fn new(
+ livezone_lowerbound: f32,
+ deadzone_lowerbound: f32,
+ deadzone_upperbound: f32,
+ livezone_upperbound: f32,
+ threshold: f32,
+ ) -> Result {
+ if !(-1.0..=0.0).contains(&livezone_lowerbound) {
+ Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(
+ livezone_lowerbound,
+ ))
+ } else if !(-1.0..=0.0).contains(&deadzone_lowerbound) {
+ Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(
+ deadzone_lowerbound,
+ ))
+ } else if !(-1.0..=0.0).contains(&deadzone_upperbound) {
+ Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(
+ deadzone_upperbound,
+ ))
+ } else if !(-1.0..=0.0).contains(&livezone_upperbound) {
+ Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(
+ livezone_upperbound,
+ ))
+ } else if livezone_lowerbound > deadzone_lowerbound {
+ Err(
+ AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
+ livezone_lowerbound,
+ deadzone_lowerbound,
+ },
+ )
+ } else if deadzone_upperbound > livezone_upperbound {
+ Err(
+ AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
+ livezone_upperbound,
+ deadzone_upperbound,
+ },
+ )
+ } else if !(0.0..=2.0).contains(&threshold) {
+ Err(AxisSettingsError::Threshold(threshold))
} else {
- new_value
- };
+ Ok(Self {
+ livezone_lowerbound,
+ deadzone_lowerbound,
+ deadzone_upperbound,
+ livezone_upperbound,
+ threshold,
+ })
+ }
+ }
+
+ /// Get the value above which inputs will be rounded up to 1.0.
+ pub fn livezone_upperbound(&self) -> f32 {
+ self.livezone_upperbound
+ }
+
+ /// Try to set the value above which inputs will be rounded up to 1.0.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is less than the dead zone upper bound,
+ /// returns `AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound`.
+ /// If the value passsed is not in range [0.0..=1.0], returns `AxisSettingsError::LiveZoneUpperBoundOutOfRange`.
+ pub fn try_set_livezone_upperbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
+ if !(0.0..=1.0).contains(&value) {
+ Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(value))
+ } else if value < self.deadzone_upperbound {
+ Err(
+ AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
+ livezone_upperbound: value,
+ deadzone_upperbound: self.deadzone_upperbound,
+ },
+ )
+ } else {
+ self.livezone_upperbound = value;
+ Ok(())
+ }
+ }
+
+ /// Try to set the value above which inputs will be rounded up to 1.0.
+ /// If the value is less than `deadzone_upperbound` or greater than 1.0,
+ /// the value will not be changed.
+ /// Returns the new value of `livezone_upperbound`.
+ pub fn set_livezone_upperbound(&mut self, value: f32) -> f32 {
+ self.try_set_livezone_upperbound(value).ok();
+ self.livezone_upperbound
+ }
+
+ /// Get the value below which positive inputs will be rounded down to 0.0.
+ pub fn deadzone_upperbound(&self) -> f32 {
+ self.deadzone_upperbound
+ }
+
+ /// Try to set the value below which positive inputs will be rounded down to 0.0.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is greater than the live zone upper bound,
+ /// returns `AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound`.
+ /// If the value passsed is not in range [0.0..=1.0], returns `AxisSettingsError::DeadZoneUpperBoundOutOfRange`.
+ pub fn try_set_deadzone_upperbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
+ if !(0.0..=1.0).contains(&value) {
+ Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(value))
+ } else if self.livezone_upperbound < value {
+ Err(
+ AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
+ livezone_upperbound: self.livezone_upperbound,
+ deadzone_upperbound: value,
+ },
+ )
+ } else {
+ self.deadzone_upperbound = value;
+ Ok(())
+ }
+ }
+
+ /// Try to set the value below which positive inputs will be rounded down to 0.0.
+ /// If the value passed is negative or greater than `livezone_upperbound`,
+ /// the value will not be changed.
+ ///
+ /// Returns the new value of `deadzone_upperbound`.
+ pub fn set_deadzone_upperbound(&mut self, value: f32) -> f32 {
+ self.try_set_deadzone_upperbound(value).ok();
+ self.deadzone_upperbound
+ }
+
+ /// Get the value above which negative inputs will be rounded up to 0.0.
+ pub fn livezone_lowerbound(&self) -> f32 {
+ self.livezone_lowerbound
+ }
+
+ /// Try to set the value above which negative inputs will be rounded up to 0.0.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is less than the dead zone lower bound,
+ /// returns `AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound`.
+ /// If the value passsed is not in range [-1.0..=0.0], returns `AxisSettingsError::LiveZoneLowerBoundOutOfRange`.
+ pub fn try_set_livezone_lowerbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
+ if !(-1.0..=0.0).contains(&value) {
+ Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(value))
+ } else if value > self.deadzone_lowerbound {
+ Err(
+ AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
+ livezone_lowerbound: value,
+ deadzone_lowerbound: self.deadzone_lowerbound,
+ },
+ )
+ } else {
+ self.livezone_lowerbound = value;
+ Ok(())
+ }
+ }
+
+ /// Try to set the value above which negative inputs will be rounded up to 0.0.
+ /// If the value passed is positive or less than `deadzone_lowerbound`,
+ /// the value will not be changed.
+ ///
+ /// Returns the new value of `livezone_lowerbound`.
+ pub fn set_livezone_lowerbound(&mut self, value: f32) -> f32 {
+ self.try_set_livezone_lowerbound(value).ok();
+ self.livezone_lowerbound
+ }
+
+ /// Get the value below which inputs will be rounded down to -1.0.
+ pub fn deadzone_lowerbound(&self) -> f32 {
+ self.deadzone_lowerbound
+ }
+
+ /// Try to set the value below which inputs will be rounded down to -1.0.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is less than the live zone lower bound,
+ /// returns `AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound`.
+ /// If the value passsed is not in range [-1.0..=0.0], returns `AxisSettingsError::DeadZoneLowerBoundOutOfRange`.
+ pub fn try_set_deadzone_lowerbound(&mut self, value: f32) -> Result<(), AxisSettingsError> {
+ if !(-1.0..=0.0).contains(&value) {
+ Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(value))
+ } else if self.livezone_lowerbound > value {
+ Err(
+ AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
+ livezone_lowerbound: self.livezone_lowerbound,
+ deadzone_lowerbound: value,
+ },
+ )
+ } else {
+ self.deadzone_lowerbound = value;
+ Ok(())
+ }
+ }
+
+ /// Try to set the value below which inputs will be rounded down to -1.0.
+ /// If the value passed is less than -1.0 or greater than `livezone_lowerbound`,
+ /// the value will not be changed.
+ ///
+ /// Returns the new value of `deadzone_lowerbound`.
+ pub fn set_deadzone_lowerbound(&mut self, value: f32) -> f32 {
+ self.try_set_deadzone_lowerbound(value).ok();
+ self.deadzone_lowerbound
+ }
+
+ /// Get the minimum value by which input must change before the change is registered.
+ pub fn threshold(&self) -> f32 {
+ self.threshold
+ }
+
+ /// Try to set the minimum value by which input must change before the change is registered.
+ ///
+ /// # Errors
+ ///
+ /// If the value passed is not within [0.0..=2.0], returns `GamepadSettingsError::AxisThreshold`.
+ pub fn try_set_threshold(&mut self, value: f32) -> Result<(), AxisSettingsError> {
+ if !(0.0..=2.0).contains(&value) {
+ Err(AxisSettingsError::Threshold(value))
+ } else {
+ self.threshold = value;
+ Ok(())
+ }
+ }
+
+ /// Try to set the minimum value by which input must change before the changes will be applied.
+ /// If the value passed is not within [0.0..=2.0], the value will not be changed.
+ ///
+ /// Returns the new value of threshold.
+ pub fn set_threshold(&mut self, value: f32) -> f32 {
+ self.try_set_threshold(value).ok();
+ self.threshold
+ }
+
+ fn filter(&self, new_value: f32, old_value: Option) -> Option {
+ let new_value =
+ if self.deadzone_lowerbound <= new_value && new_value <= self.deadzone_upperbound {
+ 0.0
+ } else if new_value >= self.livezone_upperbound {
+ 1.0
+ } else if new_value <= self.livezone_lowerbound {
+ -1.0
+ } else {
+ new_value
+ };
if let Some(old_value) = old_value {
if (new_value - old_value).abs() <= self.threshold {
@@ -798,6 +1193,8 @@ const ALL_AXIS_TYPES: [GamepadAxisType; 6] = [
#[cfg(test)]
mod tests {
+ use crate::gamepad::{AxisSettingsError, ButtonSettingsError};
+
use super::{AxisSettings, ButtonAxisSettings, ButtonSettings};
fn test_button_axis_settings_filter(
@@ -949,7 +1346,11 @@ mod tests {
let settings = ButtonSettings::default();
let actual = settings.is_pressed(value);
- assert_eq!(expected, actual, "Testing is pressed for value: {}", value);
+ assert_eq!(
+ expected, actual,
+ "testing ButtonSettings::is_pressed() for value: {}",
+ value
+ );
}
}
@@ -971,7 +1372,153 @@ mod tests {
let settings = ButtonSettings::default();
let actual = settings.is_released(value);
- assert_eq!(expected, actual, "Testing is released for value: {}", value);
+ assert_eq!(
+ expected, actual,
+ "testing ButtonSettings::is_released() for value: {}",
+ value
+ );
+ }
+ }
+
+ #[test]
+ fn test_new_button_settings_given_valid_parameters() {
+ let cases = [
+ (1.0, 0.0),
+ (1.0, 1.0),
+ (1.0, 0.9),
+ (0.9, 0.9),
+ (0.9, 0.0),
+ (0.0, 0.0),
+ ];
+
+ for (press_threshold, release_threshold) in cases {
+ let bs = ButtonSettings::new(press_threshold, release_threshold);
+ match bs {
+ Ok(button_settings) => {
+ assert_eq!(button_settings.press_threshold, press_threshold);
+ assert_eq!(button_settings.release_threshold, release_threshold);
+ }
+ Err(_) => {
+ panic!(
+ "ButtonSettings::new({}, {}) should be valid ",
+ press_threshold, release_threshold
+ );
+ }
+ }
+ }
+ }
+
+ #[test]
+ fn test_new_button_settings_given_invalid_parameters() {
+ let cases = [
+ (1.1, 0.0),
+ (1.1, 1.0),
+ (1.0, 1.1),
+ (-1.0, 0.9),
+ (-1.0, 0.0),
+ (-1.0, -0.4),
+ (0.9, 1.0),
+ (0.0, 0.1),
+ ];
+
+ for (press_threshold, release_threshold) in cases {
+ let bs = ButtonSettings::new(press_threshold, release_threshold);
+ match bs {
+ Ok(_) => {
+ panic!(
+ "ButtonSettings::new({}, {}) should be invalid",
+ press_threshold, release_threshold
+ );
+ }
+ Err(err_code) => match err_code {
+ ButtonSettingsError::PressThresholdOutOfRange(_press_threshold) => {}
+ ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold {
+ press_threshold: _press_threshold,
+ release_threshold: _release_threshold,
+ } => {}
+ ButtonSettingsError::ReleaseThresholdOutOfRange(_release_threshold) => {}
+ },
+ }
}
}
+
+ #[test]
+ fn test_try_out_of_range_axis_settings() {
+ let mut axis_settings = AxisSettings::default();
+ assert_eq!(
+ Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(-2.0)),
+ axis_settings.try_set_livezone_lowerbound(-2.0)
+ );
+ assert_eq!(
+ Err(AxisSettingsError::LiveZoneLowerBoundOutOfRange(0.1)),
+ axis_settings.try_set_livezone_lowerbound(0.1)
+ );
+ assert_eq!(
+ Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(-2.0)),
+ axis_settings.try_set_deadzone_lowerbound(-2.0)
+ );
+ assert_eq!(
+ Err(AxisSettingsError::DeadZoneLowerBoundOutOfRange(0.1)),
+ axis_settings.try_set_deadzone_lowerbound(0.1)
+ );
+
+ assert_eq!(
+ Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(-0.1)),
+ axis_settings.try_set_deadzone_upperbound(-0.1)
+ );
+ assert_eq!(
+ Err(AxisSettingsError::DeadZoneUpperBoundOutOfRange(1.1)),
+ axis_settings.try_set_deadzone_upperbound(1.1)
+ );
+ assert_eq!(
+ Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(-0.1)),
+ axis_settings.try_set_livezone_upperbound(-0.1)
+ );
+ assert_eq!(
+ Err(AxisSettingsError::LiveZoneUpperBoundOutOfRange(1.1)),
+ axis_settings.try_set_livezone_upperbound(1.1)
+ );
+
+ axis_settings.set_livezone_lowerbound(-0.7);
+ axis_settings.set_deadzone_lowerbound(-0.3);
+ assert_eq!(
+ Err(
+ AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
+ livezone_lowerbound: -0.1,
+ deadzone_lowerbound: -0.3,
+ }
+ ),
+ axis_settings.try_set_livezone_lowerbound(-0.1)
+ );
+ assert_eq!(
+ Err(
+ AxisSettingsError::LiveZoneLowerBoundGreaterThanDeadZoneLowerBound {
+ livezone_lowerbound: -0.7,
+ deadzone_lowerbound: -0.9
+ }
+ ),
+ axis_settings.try_set_deadzone_lowerbound(-0.9)
+ );
+
+ axis_settings.set_deadzone_upperbound(0.3);
+ axis_settings.set_livezone_upperbound(0.7);
+ assert_eq!(
+ Err(
+ AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
+ deadzone_upperbound: 0.8,
+ livezone_upperbound: 0.7
+ }
+ ),
+ axis_settings.try_set_deadzone_upperbound(0.8)
+ );
+ assert_eq!(
+ Err(
+ AxisSettingsError::DeadZoneUpperBoundGreaterThanLiveZoneUpperBound {
+ deadzone_upperbound: 0.3,
+ livezone_upperbound: 0.1
+ }
+ ),
+ axis_settings.try_set_livezone_upperbound(0.1)
+ );
+ }
}
diff --git a/examples/tools/gamepad_viewer.rs b/examples/tools/gamepad_viewer.rs
index a191f81f07dbb..99fb95f9b1ff0 100644
--- a/examples/tools/gamepad_viewer.rs
+++ b/examples/tools/gamepad_viewer.rs
@@ -256,13 +256,17 @@ fn setup_sticks(
gamepad_settings: Res,
font: Res,
) {
- let dead_upper = STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.positive_low;
- let dead_lower = STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.negative_low;
+ let dead_upper =
+ STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.deadzone_upperbound();
+ let dead_lower =
+ STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.deadzone_lowerbound();
let dead_size = dead_lower.abs() + dead_upper.abs();
let dead_mid = (dead_lower + dead_upper) / 2.0;
- let live_upper = STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.positive_high;
- let live_lower = STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.negative_high;
+ let live_upper =
+ STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.livezone_upperbound();
+ let live_lower =
+ STICK_BOUNDS_SIZE * gamepad_settings.default_axis_settings.livezone_lowerbound();
let live_size = live_lower.abs() + live_upper.abs();
let live_mid = (live_lower + live_upper) / 2.0;