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@Akselmo I would follow the Installation - manual section. Instead of adding project reference, I'd Then consume it in an app by adding the assembly as a reference ( |
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Hi, this is probably dumb question but how would one use libraries with bflat? Seems there is no NuGet integration, which is the only way I've used libraries.
Basically I'd like to use bflat out of curiosity to build a project that uses Raylib-cs library: https://github.com/ChrisDill/Raylib-cs
How could I do that? Building native builds of games makes a lot of sense to me which is why i'm curious about this :)
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