Thank you for considering contributing to the NEAR reference client!
We welcome all external contributions. This document outlines the process of contributing to nearcore.
For contributing to other repositories, see CONTRIBUTING.md
in the corresponding repository.
For non-technical contributions, such as e.g. content or events, see this document.
For an overview of the NEAR core architecture, see this playlist.
All the contributions to nearcore
happen via Pull Requests. To create a Pull Request, fork nearcore
, create a new branch, do the work there, and then send the PR via Github interface.
The PRs should always be against the master
branch.
The exact process depends on the particular contribution you are making.
If you see an obvious typo, or an obvious bug that can be fixed with a small change, in the code or documentation, feel free to submit the pull request that fixes it without opening an issue.
If you have never contributed to nearcore before, take a look at the work items in the issue tracker labeled with good first issue
here and good first test
here. If you see one that looks interesting, and is not claimed, please comment on the issue that you would like to start working on it, and someone from the team will assign it to you.
Keep in mind the following:
- The changes need to be thoroughly tested. Refer to this document for our testing guidelines and overview of the testing infrastructure.
- Because of (1), starting with a
good first test
task is a good idea, since it helps you familiarize yourself with the testing infrastructure. - If you get an issue assigned to you, please post updates at least once a week. It is also preferred for you to send a draft PR as early as you have something working, before it is ready.
Once your change is ready, prepare the PR. The PR can contain any number of commits, but when it is merged, they will all get squashed. The commit names and descriptions can be arbitrary, but the name and the description of the PR must follow the following template:
<type>: <name>
<description>
Test plan
---------
<test plan>
Where type
is fix
for fixes, feat
for features, refactor
for changes that primarily reorganize code, doc
for changes that primarily change documentation or comments, and test
for changes that primarily introduce new tests. The type is case sensitive.
The test plan
should describe in detail what tests are presented, and what cases they cover.
- We have a CI process configured to run all the sanity tests on each PR. If the CI fails on your PR, you need to fix it before it will be reviewed.
- Once the CI passes, you should expect the first feedback to appear within 48 hours. The reviewers will first review your tests, and make sure that they can convince themselves the test coverage is adequate before they even look into the change, so make sure you tested all the corner cases. If you would like to request review from a specific review, feel free to do so through the github UI.
- Once you address all the comments, and your PR is accepted, we will take care of merging it.
- If your PR introduces a new protocol feature, please document it in CHANGELOG.md under
unreleased
.
If you want to propose an idea or a feature and work on it, create a new issue in the nearcore
repository. We presently do not have an issue template.
You should expect someone to comment on the issue within 48 hours after it is created. If the proposal in the issue is accepted, you should then follow the process for Working on current tasks
above.
Nearcore is a reasonably standard Rust project, so cargo test
most likely will just work.
There are couple of specifics though:
nearcore
assumes UNIX-like environment. You can compile and run it on Linux or Mac, but windows is not supported yet.nearcore
build process includes generating bindings to RocksDB viabindgen
, which requireslibclang
. Seebindgen
documentation for installation instructions.- At the moment,
nearcore
only supports compiling for x86_64 architecture (for technical reasons, we have to care about CPU architecture, and supporting one is easier). To compile to x86_64 on Apple silicon, userustup set default-host x86_64-apple-darwin
command. That is, cross-compilation sadly doesn't work at the time of writing, although the fix is in the pipeline.
Majority of NEAR developers use CLion with Rust plugin as their primary IDE.
We also had success with VSCode with rust-analyzer, see the steps for installation here.
Some of us use VIM with rust.vim and rusty-tags. It has fewer features than CLion or VSCode, but overall provides a usable setting.
Refer to this document for details on setting up your environment.
Once your change ends up in master, it will be released with the rest of the changes by other contributors on the regular release schedules.
On betanet we run nightly build from master with all the nightly protocol feature enabled. Every six weeks, we stabilize some protocol features and make a release candidate for testnet. After the release candidate has been running on testnet for 2 weeks and no issue is observed, we stabilize and publish the release for mainnet.
While all the crates in the workspace are directly unversioned (v0.0.0
), they all share a unified variable version in the workspace manifest. This keeps versions consistent across the workspace and informs their versions at the moment of publishing.
We also have CI infrastructure set up to automate the publishing process to crates.io. So, on every merge to master, if there's a version change, it's automatically applied to all the crates in the workspace and it attempts to publish the new versions of all non-private crates. All crates that should be exempt from this process should be marked private
. That is, they should have the publish = false
specification in their package manifest.
This process is managed by cargo-workspaces, with a bit of magic sprinkled on top.
Issue labels are of the following format <type>-<content>
where <type>
is a capital letter indicating the type of the label and <content>
is a hyphened phrase indicating what is label is about.
For example, in the label C-bug
, C
means category and bug
means that the label is about bugs.
Common types include C
, which means category, A
, which means area, T
, which means team.
An issue can have multiple labels including which area it touches, which team should be responsible for the issue, and so on.
Each issue should have at least one label attached to it after it is triaged and the label could be a general one, such as C-enhancement
or C-bug
.