forked from kthakore/frozen-bubble
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Changes
225 lines (130 loc) · 5.37 KB
/
Changes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
=encoding UTF-8
=head1 NAME
Changes - Revision history for Games-FrozenBubble
=head2 2.212 (2.2.1beta1) 2010-08-06
=over
=item Fixed VERSION/RELEASE_VERSION (kthakore)
=item Added deps for IPC::System::Simple
=item Check SDL::Config for missing C deps
=back
=head2 2.21 2010-07-09
=over
=item Clean up of most visual effects (FROGGS, kthakore)
=item Game and net play working in windows (FROGGS,kthakore)
=item Fixed Build for MacOSX
=item Cleaned up adherence to old version
=back
=head2 2.201 2010-05-02
=over
=item Migrated to new SDL bindings (kthakore, FROGGS)
=item Made Makefile and Build system cpan friendly (daxim++, kmx++)
=item Fixed bugs due to change in typemap (FROGGS++)
=back
=head2 2.2.0 2008-12-06
=over
=item more options (L<http://www.frozen-bubble.org/data/fb2.2-more-options.png>)
in LAN/NET games (continue game when players leave; disable player targetting)
=item fixed abort during a multiplayer game with a player in lowest graphics mode
=item much faster Internet servers listing (parallel discovery)
=item add ability to record and replay games; also add ability to save frames
from records, so as to create high quality videos of games (on youtube
L<http://www.youtube.com/watch?v=4AxSIkM77Ow>, video file
L<http://www.frozen-bubble.org/data/odie-gc-chain-reactions-craze.avi>)
=item geolocalized nicks in server lounge
(L<http://www.frozen-bubble.org/data/fb2.2-geolocalized-nicks.png>)
=back
=head2 2.1.0 2006-11-23
=over
=item most aborts during a multiplayer game fixed (there are some infrequent
remaining ones, unfortunately)
=item 1-player multiplayer training: ability to activate chain reaction
(L<http://www.frozen-bubble.org/data/fb2.1-1p-mptraining-cr.png>)
=item world map: you can view the amount of playing players
(L<http://www.frozen-bubble.org/data/fb2.1-playingplayers.png>), which helps
choosing a server
=item world map: you see playing players as green dots
(L<http://www.frozen-bubble.org/data/fb2.1-playingdots.png>)
=item network game lounge: you can toggle fullscreen
(L<http://www.frozen-bubble.org/data/fb2.1-fs.png>)
=item network game lounge: the game creator can activate chain-reaction and set
a victories limit through options
(L<http://www.frozen-bubble.org/data/fb2.1-options.png>)
=item network game lounge: you can request server info
(L<http://www.frozen-bubble.org/data/fb2.1-serverinfo.png>)
=item network game lounge: chat is timestamped
(L<http://www.frozen-bubble.org/data/fb2.1-timedchat.png>)
=item multiplayer: you can view who's attacking you
(L<http://www.frozen-bubble.org/data/fb2.1-attackmaterialized.png>)
=back
=head2 2.0.0 2006-10-27
=over
=item
new 1-player game mode: multiplayer training; uses
identical game rules as multiplayer, generated malus
bubbles are counted as points - what score will you
be able to reach in the 2 minutes time frame?
=item
network (Internet) game: up to 5 players in a game (net
game system has logic able to transparently handle
players behind a NAT)
=item
LAN game: similar to network game except that no
connection to Internet is made, substituted by polling
the local network
=item
fully revamped graphics, including now 3d-based smooth
penguin eyecandy
=item
revamped intro and 1p music into fully digital productions
=item
full joystick support: just move your joystick(s) or
push buttons in the "change keys" dialog (analog
joysticks handled as digital for fair play)
when trying to used your joystick in Frozen-Bubble, if
nothing comes up, most probably your joystick isn't
configured correctly (or supported in Linux), use -ji
commandline switch to verify your joystick is detected
properly; if it is not, try to load the proper kernel modules
etc - for example, "joydev" is needed, but it is sometimes
not automatically loaded when plugging in a joystick (even in
modern distros and with USB joysticks)
=item
recording and playback of all games with non-predefined
levels (1-player in random and multiplayer training,
local 2-player, and network/LAN game with 2 to 5
players) - trigger a record by hitting the Print Screen
key during a game, or record all games by starting with
--auto-record
=item
realtime graphical effects in the menu screen (if your
computer is fast enough)
=item
anti-aliased+shaded+localized messages
=back
=head2 1.0.0 2003-02-17
=over
=item added: level editor, contributed by Kim and David Joham
=item added: 50 more levels, to make them 100 now
=item changed: graphics have been re-designed
=item added: chain-reaction mechanism in 2p-mode
=item added: manpages (first contributed by Debian)
=back
=head2 0.9.3 2002-05-22
=over
=item remove SDL_mixer_patched hackery, since SDL_mixer >= 1.2.2 is now available
=item adapt to new perl-SDL (which now has a working Surface::display_format)
=item fixed: sound releasing
=item added: possibility to disable sound or music independently
=item added: playlist support
=item added: on-the-fly fullscreen toggling (thx Dagfinn Ilmari Mannsåker)
=item fixed: absence of highscore when you finish all levels
=item added: (long awaited) special bubbles for colourblind people (-cb option)
=back
=head2 0.9.2 2002-02-08
=over
=item fix relocation error:
C</usr/lib/perl5/auto/fb_c_stuff/fb_c_stuff.so: undefined symbol: Mix_FadeInMusicPos>
=item more flexible makefile system, which should make easy ports on other
sites/arch's
=item better run-time error message when data are incorrectly installed
=back