Adding new files to the Hercules emulator project would certainly seem like a simple straightforward thing. Unfortunately there are some additional details which far too many Hercules developers frequently overlook (including myself sometimes!).
This document attempts to describe these oversights and should be used as internal reference documentation that all Hercules developers should review on occasion.
Adding new files to the repository is only the first (and most important) step in the process. But the other steps, which too many developers tend to forget about, are just as important.
Those additional steps (which many developers tend to overlook) fall into two major areas:
- Updating the build files so that the new files are included in the build process.
- Adding the files to the Visual Studio project files (user interface).
Adding a new source file to our git repository is a simple and straightforward process so I won't bother going into any detail. If you don't already know how to add new files to the git repository, then you probably have no business being a Hercules developer!
After adding the new source file to the repository you need to update one of the
Makefile.am
files (non-Windows) and one or more of the msvc.makefile.includes
files (Windows). Which makefile or msvc.makefile.includes file you need to update
depends on what type of file you are adding.
The easiest way to determine which Makefile (or msvc.makefile.includes file) that you
need to update (as well as the change you need to make to it), is to simply do a
grep
for the filename of a similar file that already exists in Hercules.
For example, if you are adding a new .c source file pertaining to instruction emulation
hengine.dll
, you might do a grep for general1
(without the extension!) and make
your change to all of the same files in the same manner. If you are adding a new html
file, you might do your grep for hercconf
, etc.
If you are adding a new .c
source file, you need to update the project's main (primary)
Makefile.am
file in the root directory of the repository:
If you are adding a new runtest test file to the tests
subdirectory, you need to
update the Makefile.am
file in that directory:
If you are adding a new .html
documentation webpage to the html
subdirectory,
then you need to add your new file to that subdirectory's Makefile.am
file:
If you are adding a new .c
source file, you first need to determine which "module"
(DLL) that file is a part of. The collection of object code pertaining to each of our
modules (shared libraries or DLLs) is controlled via the OBJ_CODE.msvc
, MODULES.msvc
and MOD_RULES2.msvc
makefile fragments in the msvc.makefile.includes
directory:
OBJ_CODE.msvc
(maybe, depending on what type of file you are adding)MODULES.msvc
(maybe, depending on what type of file you are adding)MOD_RULES2.msvc
(maybe, depending on what type of file you are adding)
If you are adding a new runtest test file to the tests
subdirectory, you do not
need to update any build file. You only need to update one of the Visual Studio project
files as discussed in the "Visual Studio" section just below.
If you are adding a new .html
documentation webpage to the html
subdirectory,
then once again, you only need to update one of the Visual Studio project files
as discussed in the next section immediately below.
As part of the process of adding a new file to Hercules, it is also important to add that file to the following Visual Studio project files:
The change that you need to make to each of the above files should hopefully be obvious, and you should follow the same format that already exists.
NOTE: The changes that need to be made to the above Visual Studio 2015, 2017 and 2019 project files are all exactly identical. The easiest way to make your changes is to first change the two 2015 files first, and then simply copy those exact same changes over into the same 2017 and 2019 files. Please also note that the VS2008 project file is an exception to the rule. Its format is completely different, so be sure to make your changes in the right place.
The easiest way to determine how to make your change is to simply search for the filename of a similar file that already exists in Hercules.
Here are some sample commits so you can see the changes that need to be made when adding a new file to Hercules:
But again, the perhaps easiest way is to simple make the same changes that were made when a similar type file was added in the past.
Please let me know if there is anything I can do to explain the above process more clearly for you.
I know it seems somewhat complicated, but it's not.
You basically just need to remember to:
- Add the file to the correct autoconf
Makefile.am
file - Add the file to the correct MSVC makefile fragment (
OBJ_CODE.msvc
etc) - Add the file to all of the Visual Studio project files (
Hercules_VS2008.vcproj
,Hercules_VS2015.vcxproj
,Hercules_VS2015.vcxproj.filters
, etc)
And the easiest way to do that is, like I said, by doing it just like others have done it previously. Do a grep for a similar type file and review the files and the changes that were made when that file was added.
"Fish" (David B. Trout)
October 5, 2010