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Yes, we're aware of it:
There is no ETA for replacement. Everything works as-is, and just because Apple decided to do something a few years too-late doesn't obligate anyone to jump immediately and use their approach. We need to give them some time to see are they going to continue supporting metal-cpp, and if they do we will adopt it in the future. |
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Hi bgfx macOS/iOS people,
Apple recently released an official C++ interface for Metal : Getting started with Metal-cpp. Do you think it would bring benefits to use this compared to the current approach? If so, how complex would the modifying be, i.e. is the current wrapper very different from the Apple one? From a very brief look it almost looks like it could be a one to one replacement of the contents of renderer_mtl.h.
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