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I was taking a new drop and I noticed a difference between D3D11 and D3D12 texture tables. I don't have a scenario that tests this, so it's just an observation when I diff'd the tables for other reasons. D3D11 R16U uses D3D12 R16U uses Is this intentional? |
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Replies: 2 comments
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Yep, not intentional. Good catch! |
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Fixed: ab207b6 |
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Fixed: ab207b6